Die_In_Fire
Well-known member
Hello everyone!!
I'm a big fan of the DOuble Dragon series, it all started when I played on the arcades as a kid, and was the first arcade game that I finished with one coin.
I loved the glitches and details on DD 1 and 2 from the arcades, and the overall feel was great.
Then I kept following the series on nes (to my country, Chile, the nes versions arrived late), and I loved nes DD3, although I hated the globetrotting setting.
So I always had on mind to do a Double Dragon mod after I discovered OpenBor, in fact, searching for Double Dragon fangames was the how I found Openbor on a site called borgeneration or borrevolution (can't recall the name of the site, but it had an spanish section on the forum), as time passed and there were some good DD mods, I decided to go for Kunio kun scenarios instead, but I added lot of DD influences (and Final Fight) : some stage music, the enemy Jeff, the beat sounds, etc...
Years later, when I started working on River CIty Ransom Zero, I wanted to test a different gameplay, but didn't want to try with RCRZ, as the character .txt was so big (for me and my easy to get lost brain). That's where this mod entered the stage:
Some years back I played Mr.Q's Double Dragon 8bit demo, and loved it!!! But although it had many good edits, it was missing some stuff so I decided to edit some sprites and kept that modification only for me. Additionally, I started testing a different gameplay to making it more DD (let's face it, Double Dragon with just one attack button doesn't have the DD feel) and started to turn it into a totally different mod. Plus, I always dreamed with a nes DD game more loyal to the arcades (the stages, and Abobo looking like Mr.T as it was supposed to be!!) so I decided to go for it!!
From time to time I keep modding on both, this DD mod and my RCRZ. And lately a very big sad tragedy happened on my personal life, and the best way to keep me distracted, is to mod.
please note that the title says "8bit style", that's because technically it isn't 8bit, because I'm using more colours.
So far this mod doesn't have an official name, I just don't know how to name it, so for now is only DD in Fire...
This is the mod planning:
1. Arcade DD 1: the arcade story telling, with no Chin and no platforming.
2. Arcade DD 2: the arcade storyline, with Willy again being the last boss.
3. Nes styled DD 1 and 2: a mix of the nes version of the games, with all the other enemies that didn't appear on the arcades, and were exclusive to nes/famicom. So the 2nd part will be against the Gen-Satsu-Ken. Of course I cannot code stairs so forget that part of b oth games...
4. Original: My version of DD3. You fight against the Neo Shadow Warriors commanded by Jim, Willy's elder brother (which is the boss of the DD3, but on the nes version this was omitted, and all is explained on the japanese game manual). So they will not go globetrotting on my game. Note that I will focus on a more First of the north star/Mad max environment (as it was originally intended by the creator Kishimoto) in the sense of the destroyed cities and wastelands (if possible).
5. and so.... : same modes as above, but with different music (it could be sms music, arcade, dd zeebo, prototron etc.)
what I have so far:
DD1 stages 1 to 3.
DD2 stage 1.
Original 2 stages.
the gameplay and presnetations aren't very good. I lack the expertise to turn this into a jewel like Pierwolf's (one of my fave modders). But I will do my best, and I hope it will be fun to play, regardless its flaws.
The demo I have currently, can be finished in about 10 minutes!! there's a lot to improve yet, so when I upload the demo, feedback will be very useful.
I want to thank the next great guys: BloodBane, Mr. Q, Maggas, Swainy, Vyck, Utunnels, Beastie, Rafhot, Mr. Q's little brother (little Q), and many others...
I remember I put some screens on Lavalit, here we go again (some screens are way outdated):
the true Abobo!!
Jeff is back!!
new challengers awaits for the Dragons!
more classic looks:
You can also see the progress through these videos:
My Double Dragon fangame åŒ截龠ダブルドラゴン
DIF's Double Dragon fangame
Stage 2 preview
Double Dragon DIF stage 1 updated preview
Double Dragon DIF new stage airplane Megalomania 8bit remix
Double Dragon DIF stage 2 update
Double Dragon DIF stage 1 updated preview
Double Dragon DIF stage 2 update
Double Dragon DIF new stage dock + DD3 remix 8bit Openbor
Double Dragon DIF new stage airplane Megalomania 8bit remix
Double Dragon DIF stage 3-2 preview
plus a little remix:
Super Double Dragon remix with Final Fantasy 4 and 6 instruments
uff!! that was a very long thread start, sorry about that.
I'm a big fan of the DOuble Dragon series, it all started when I played on the arcades as a kid, and was the first arcade game that I finished with one coin.
I loved the glitches and details on DD 1 and 2 from the arcades, and the overall feel was great.
Then I kept following the series on nes (to my country, Chile, the nes versions arrived late), and I loved nes DD3, although I hated the globetrotting setting.
So I always had on mind to do a Double Dragon mod after I discovered OpenBor, in fact, searching for Double Dragon fangames was the how I found Openbor on a site called borgeneration or borrevolution (can't recall the name of the site, but it had an spanish section on the forum), as time passed and there were some good DD mods, I decided to go for Kunio kun scenarios instead, but I added lot of DD influences (and Final Fight) : some stage music, the enemy Jeff, the beat sounds, etc...
Years later, when I started working on River CIty Ransom Zero, I wanted to test a different gameplay, but didn't want to try with RCRZ, as the character .txt was so big (for me and my easy to get lost brain). That's where this mod entered the stage:
Some years back I played Mr.Q's Double Dragon 8bit demo, and loved it!!! But although it had many good edits, it was missing some stuff so I decided to edit some sprites and kept that modification only for me. Additionally, I started testing a different gameplay to making it more DD (let's face it, Double Dragon with just one attack button doesn't have the DD feel) and started to turn it into a totally different mod. Plus, I always dreamed with a nes DD game more loyal to the arcades (the stages, and Abobo looking like Mr.T as it was supposed to be!!) so I decided to go for it!!
From time to time I keep modding on both, this DD mod and my RCRZ. And lately a very big sad tragedy happened on my personal life, and the best way to keep me distracted, is to mod.
please note that the title says "8bit style", that's because technically it isn't 8bit, because I'm using more colours.
So far this mod doesn't have an official name, I just don't know how to name it, so for now is only DD in Fire...
This is the mod planning:
1. Arcade DD 1: the arcade story telling, with no Chin and no platforming.
2. Arcade DD 2: the arcade storyline, with Willy again being the last boss.
3. Nes styled DD 1 and 2: a mix of the nes version of the games, with all the other enemies that didn't appear on the arcades, and were exclusive to nes/famicom. So the 2nd part will be against the Gen-Satsu-Ken. Of course I cannot code stairs so forget that part of b oth games...
4. Original: My version of DD3. You fight against the Neo Shadow Warriors commanded by Jim, Willy's elder brother (which is the boss of the DD3, but on the nes version this was omitted, and all is explained on the japanese game manual). So they will not go globetrotting on my game. Note that I will focus on a more First of the north star/Mad max environment (as it was originally intended by the creator Kishimoto) in the sense of the destroyed cities and wastelands (if possible).
5. and so.... : same modes as above, but with different music (it could be sms music, arcade, dd zeebo, prototron etc.)
what I have so far:
DD1 stages 1 to 3.
DD2 stage 1.
Original 2 stages.
the gameplay and presnetations aren't very good. I lack the expertise to turn this into a jewel like Pierwolf's (one of my fave modders). But I will do my best, and I hope it will be fun to play, regardless its flaws.
The demo I have currently, can be finished in about 10 minutes!! there's a lot to improve yet, so when I upload the demo, feedback will be very useful.
I want to thank the next great guys: BloodBane, Mr. Q, Maggas, Swainy, Vyck, Utunnels, Beastie, Rafhot, Mr. Q's little brother (little Q), and many others...
I remember I put some screens on Lavalit, here we go again (some screens are way outdated):
the true Abobo!!
Jeff is back!!
new challengers awaits for the Dragons!
more classic looks:
You can also see the progress through these videos:
My Double Dragon fangame åŒ截龠ダブルドラゴン
DIF's Double Dragon fangame
Stage 2 preview
Double Dragon DIF stage 1 updated preview
Double Dragon DIF new stage airplane Megalomania 8bit remix
Double Dragon DIF stage 2 update
Double Dragon DIF stage 1 updated preview
Double Dragon DIF stage 2 update
Double Dragon DIF new stage dock + DD3 remix 8bit Openbor
Double Dragon DIF new stage airplane Megalomania 8bit remix
Double Dragon DIF stage 3-2 preview
plus a little remix:
Super Double Dragon remix with Final Fantasy 4 and 6 instruments
uff!! that was a very long thread start, sorry about that.