In Progress Fatal Fury - Legend of the Hungry Wolf

The project is currently under development.
Very nice!
But Mai seems to whiff her attacks. (I suppose all of it is WIP)
However it looks good.
Also Richard's stance is a masterpiece, but almost overkill, compared to the other animations taking their source on the oooooold very simple animations from Mugen China classic Kof Richard... ^^;
 
I keep forgetting to post the video.
Two things I noted on the video:
- To prevent the enemies from falling from the sky when spawning, give them a spawn animation. But you will need to place them offscreen (or close to it) or they will pop up out of nowhere.
- In this stage, the water direction is wrong. The flags are waving to the left, while the water is moving to the right
Plus, the guy on the water is moving to the left. It would make sense to make the water moving to the left too.

Also, take a look at the manual about fglayers, so you can split the watter into different fglayers and give them different velocities.
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(I always loved this stage on the original game, its gorgeous)
 
Very nice!
But Mai seems to whiff her attacks. (I suppose all of it is WIP)
However it looks good.
Also Richard's stance is a masterpiece, but almost overkill, compared to the other animations taking their source on the oooooold very simple animations from Mugen China classic Kof Richard... ^^;
The attacks are not final yet, it still needs their attack boxes adjusted, since I haven't sat down to fully work on any of the other characters, so a lot of times its just sprite swaps of the other player or enemy character.

And about Richard, I get it, but I really wanted to make use of thedge's amazing work.

Two things I noted on the video:
- To prevent the enemies from falling from the sky when spawning, give them a spawn animation. But you will need to place them offscreen (or close to it) or they will pop up out of nowhere.
Yes I know of that, I just haven't made the spawn animations for most of the enemies yet. All of this is not final, hence the beta in the title. I am trying to get the stages done, and then move on to focusing on the more time consuming part of doing the players and enemies.

- In this stage, the water direction is wrong. The flags are waving to the left, while the water is moving to the right
Plus, the guy on the water is moving to the left. It would make sense to make the water moving to the left too.

Also, take a look at the manual about fglayers, so you can split the watter into different fglayers and give them different velocities.
From my point of view the water is flowing to the right, thus it moves the raft platform to the right as it would flow with the current, thus the stage moves from left to right. And if the raft is moving to the right, it would generate velocity and wind that would cause the flags to flow in the opposite direction.

The water sprites are not separate layers in the sprites that I have. I wanted to have them layered in order to give a better feeling of motion, but that requires me to cut them up manually, which to be honest I do not have the energy to do right now, since it would be 24 images per water layer. Probably will do it for the next update to the stage, since I still want to add a few more background elements and characters.
 
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