Fire Hearts

Canceled Fire Hearts 3.0 Error fix

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Smart Kitty

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Hello Everyone, as some of you already know a few days (or months?) I started my Tales Of project. Here I bring you a small gameplay for you to see and comment.  :)


This is my first OpenBOR Mod that I make and I still have to learn more about the wonderful system that we talk about daily. Thanks for reading, Greetings to all.  ;D
 
This is a nice attempt to work with custom graphics and having a Tales of battle system with random encounters.
If you have a basic idle sprite of your hero, I can show you how you can enhance his aspect.
 
kimono said:
This is a nice attempt to work with custom graphics and having a Tales of battle system with random encounters.
If you have a basic idle sprite of your hero, I can show you how you can enhance his aspect.


Ok, I'll send it to you. I am doing my best with my this project. Thank you very much for commenting kimono  :)
 
This looks like a nice action RPG the art style seems very basic but at least its consistent I am sure you wont be changing the art style but the animation could use a little work I am not a very good animator but just watching the video some of your animations seemed odd especially sword swings.  Bust still this game has huge potential and I wish you the best with this project.
 
Despite the graphics looks decent, the animation in the title screen looks fluid. ;) I agree with msmalik681. The game has so much potential! I love how it looks more like an Action RPG in the gameplay and original it is.

This reminded me of how I drew that kind of art style as a kid, though I didn't know where or how to start first. I'm looking forward to this.
 
msmalik681 maxman

Thanks guys for all the support, really. Yes, I will have to improve some things and especially the animations. Soon I will release my first demo of the game and videos with some improvements that I am making, I wish you both a happy day  ;D
 
So that's how the gameplay would be, looks good  ;D

My suggestion is to move player select screen to inn or tavern instead of entrance of town.
 
Bloodbane said:
So that's how the gameplay would be, looks good  ;D

My suggestion is to move player select screen to inn or tavern instead of entrance of town.


Ah, that was to test the friend unlock code. Sure I'm going to put it in the inn but I'm retouching the village first  ;D
 
nsw25 said:

I second this. nsw25's idea is on point. You could really run with it. Maybe a storybook motif or something similar.

I'm also busy drawing sprites and feel your pain. Keep up the good work!

DC
 
I second nsw25 idea as well too. The paper overlay would be a GREAT idea.
You have two options to add it:

- Making it a scrolling panel with an alpha 6 and xrepeat, so the paper will slide with the câmera and you can add some tiny artefacts (like dust, noise, etc) on this layer, so it will give a very cool effect

- Making the same trick with the panel, but set it to be fixed. So it will be always the same over the stage and this can make the drawning to be alive.

 
nsw25 said:
The artwork is crude but has a simple charm to it, I like that it looks rough and handdrawn, doodle style.

perhaps can I suggest you put a notepad overlay or something ? It will help give this game more character and unique personality



when player dies you could have a hand erasing them (like comixzone vibes)


anyways good luck with the project

Heh heh. Sounds fun buddy, I'm going to try it, thanks have a great day  :)
 
Damon Caskey said:
nsw25 said:

I second this. nsw25's idea is on point. You could really run with it. Maybe a storybook motif or something similar.

I'm also busy drawing sprites and feel your pain. Keep up the good work!

DC

Damon Caskey :

Thank you very much for the suggestion. It really sounds like a good idea  :)


O Ilusionista :


Thanks really, I appreciate your help and suggestions. Those ideas are really good, they had not occurred to me  ;D

 
here is a link to my original floating life bar tutorial.

http://www.chronocrash.com/forum/index.php?topic=741.0

But for a more advanced version unpack my tekken demo.

Just found a more up to date tutorial i made that shows damage and uses drawboxes.

http://www.chronocrash.com/forum/index.php?topic=3121.0
 
msmalik681 said:
here is a link to my original floating life bar tutorial.

http://www.chronocrash.com/forum/index.php?topic=741.0

But for a more advanced version unpack my tekken demo.

Jusr found a more up to date tutorial i made that shows damage.

http://www.chronocrash.com/forum/index.php?topic=3121.0


Oh thank you so much friend  ;D
 
Blade Master said:
:


Thanks really, I appreciate your help and suggestions. Those ideas are really good, they had not occurred to me  ;D


Very nice work.....very original. Congratulations it looks fun!
 
Wombat2112 said:
Blade Master said:
:


Thanks really, I appreciate your help and suggestions. Those ideas are really good, they had not occurred to me  ;D


Very nice work.....very original. Congratulations it looks fun!


Thanks friend, I wish you good luck in your project too  ;D
 
You have to use a takedamagescript to record the current time and save it in a entity variable something like setentityvar(self,"damage_time",openborvariant("elapsed_time")+2000); then wrap the hp script in a if statement to only run if the current time is not greater then the recorded time as the recorded time had a +2000 added to it so when the local time catches up then the hp bar will disappear.

if(openborvariant("elapsed_time") < getentityvar(self,"damage_time") )
{
"hp bar script here"
}

Questions should be posted on the forum as the answer may help someone else also someone may have a better solution.
 
Blade Master

this mod has lots of potential, the art is basic, but it gives me a hint that with some more refinement it could have a look similar, if not superior to, adventure-time.

i don't know if you have a big outline of what story you want to tell, if you do write it down, lately i have been stuck, but i find that writing down & making "maps" & charts seem to calm the heck out of me, hopefully it will lead to a more organized "workflow"

also, if i am not mistaken , adobe flash had this thing where it can make every frame of you animations seem to "jiggle" this, along with the notebook ideas could help give your game a surreal "living" doodles vibe...
 
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