Solved First time to create openbor

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ancient_eagle

New member
Hello everyone, I am Ancient Eagle, and I would like to create beat em up game by using openbor.

Do you have some tutorial for beginner? I know the sprites and cutscenes should have gif file.
The music's and sound effects, what should I use format?
If there's a video or not? what should I use?

I hope if you can answer me a question.

Thank you.
 
Hello everyone, I am Ancient Eagle, and I would like to create beat em up game by using openbor.

Do you have some tutorial for beginner? I know the sprites and cutscenes should have gif file.
The music's and sound effects, what should I use format?
If there's a video or not? what should I use?

I hope if you can answer me a question.

Thank you.

Welcome to the forum @ancient_eagle.

Do you have some tutorial for beginner?

There are dozens of tutorials. @Digital Brilliance Hour and @msmalik681 made some good ones, but your best bet by far is to read the manual and ask us specific questions.

I know the sprites and cutscenes should have gif file.

Your information is very outdated. The engine supports .gif for legacy compatibility, but you shouldn't use it for new projects. Use .png images for sprites and webm video for cut scenes. See here.

Sound effects are .wav files, and music is either a proprietary .bor format or .ogg vorbis. See here.

DC
 
Welcome to the forum @ancient_eagle.



There are dozens of tutorials. @Digital Brilliance Hour and @msmalik681 made some good ones, but your best bet by far is to read the manual and ask us specific questions.



Your information is very outdated. The engine supports .gif for legacy compatibility, but you shouldn't use it for new projects. Use .png images for sprites and webm video for cut scenes. See here.

Sound effects are .wav files, and music is either a proprietary .bor format or .ogg vorbis. See here.

DC
Thanks @DCurrent yeah I agree with using the manual to help. I actually did a video on how to go through the older manual, but there's a newer version of the manual that's available now. But the technique still applies. Even though I have a bunch of tutorials on my page, I'm still learning from this site and the manual. That mindset ought to be taught more often. To always have a great relationship with the manual/docs of whatever engine/framework you're trying to learn. Tutorials are cool, but docs speak to more than tutorials can provide because of how detailed they always are.
 
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