Yeah, is too much better to use fonts for simple purposes instead to load an entire sprite separately. Usually, I let the entire "font10" table reserved only for graphics.O Ilusionista said:Thanks guys. Kratus yeah it works like a charm.
Right now I am even using a custom font for all Brand/Hawkeye weapons, so instead of loading and drawing a sprite, it uses a simple textobject with the custom font![]()
Damon Caskey said:nedflandeurse, indeed. Fonts can do amazing things if you leverage them right. This isn't just true in OpenBOR. Using fonts for still graphics (because that's exactly what they are) is one of the oldest tricks in the book. Websites make heavy use of it (including this forum and the one I run at UK). All the small graphics you see are just a font.
DC
nedflandeurse yeah, and screenpacks too. This is how I get a full screen graphic on both mode selections and animated select screen - waaaaay before other people doing itYes, I think so.
I remember seeing stage/level preview in mugen as well using special fonts.
Like
A = picture of stage 1
B = picture of stage 2
C = picture of stage 3