Aerisetta
Active member
Hi
I have a very specific situation in my game where the player will loop an idle-like animation, with no bbox, for a period of time like 20 seconds. (i can't show it here sorry)
During this time, the enemies have nothing to hit, so they don't attack, but generally they will all gather around the player character. Currently they all clump up around the player and start their idle animation loop. This is good BUT I would like to force the enemies to either stand further away or behind on the Z axis to not cover up the player character.
I don't want to add a bbox to the player character because I don't want the enemies to attempt to attack during this time.
Any ideas how I can make the enemies do that?
I have a very specific situation in my game where the player will loop an idle-like animation, with no bbox, for a period of time like 20 seconds. (i can't show it here sorry)
During this time, the enemies have nothing to hit, so they don't attack, but generally they will all gather around the player character. Currently they all clump up around the player and start their idle animation loop. This is good BUT I would like to force the enemies to either stand further away or behind on the Z axis to not cover up the player character.
I don't want to add a bbox to the player character because I don't want the enemies to attempt to attack during this time.
Any ideas how I can make the enemies do that?