maxman
Well-known member
Does anyone know or have a full list of level property? I only know there's a few, like, "rock" and "scrollspeed" in the manual.
EDIT: I have lists for both entity property and player property. Also, O Ilusionista already showed openborvariants. I know some will not work. I don't know what some of the properties represent and what they do.
EDIT: I have lists for both entity property and player property. Also, O Ilusionista already showed openborvariants. I know some will not work. I don't know what some of the properties represent and what they do.
Code:
LIST OF ENTITY PROPERTIES:
"a",
"aggression",
"aiattack",
"aiflag",
"aimove",
"alpha",
"anim",
"animal",
"animating",
"animation",
"animationid",
"animheight",
"animhits",
"animnum",
"animpos",
"animvalid",
"antigrab",
"antigravity",
"attack",
"attackid",
"attacking",
"attackthrottle",
"attackthrottletime",
"autokill",
"base",
"bbox",
"blink",
"blockback",
"blockodds",
"blockpain",
"boss",
"bounce",
"bound",
"candamage",
"chargerate",
"colourmap",
"colourtable",
"combostep",
"combotime",
"damage_on_landing",
"dead",
"defaultmodel",
"defaultname",
"defense",
"detect",
"direction",
"dot",
"dropframe",
"edelay",
"energycost",
"escapecount",
"escapehits",
"exists",
"falldie",
"flash",
"freezetime",
"frozen",
"gfxshadow",
"grabbing",
"grabforce",
"guardpoints",
"health",
"height",
"hitbyid",
"hmapl",
"hmapu",
"hostile",
"icon",
"iconposition",
"invincible",
"invinctime",
"jugglepoints",
"jumpheight",
"knockdowncount",
"komap",
"landframe",
"lifeposition",
"lifespancountdown",
"link",
"map",
"mapcount",
"mapdefault",
"maps",
"maptime",
"maxguardpoints",
"maxhealth",
"maxjugglepoints",
"maxmp",
"model",
"mp",
"mpdroprate",
"mprate",
"mpset",
"mpstable",
"mpstableval",
"name",
"nameposition",
"nextanim",
"nextmove",
"nextthink",
"no_adjust_base",
"noaicontrol",
"nodieblink",
"nodrop",
"nograb",
"nolife",
"nopain",
"offense",
"opponent",
"owner",
"pain_time",
"parent",
"path",
"pathfindstep",
"playerindex",
"position",
"projectile",
"projectilehit",
"range",
"releasetime",
"running",
"rush_count",
"rush_tally",
"rush_time",
"score",
"scroll",
"seal",
"sealtime",
"setlayer",
"sortid",
"spawntype",
"speed",
"sprite",
"spritea",
"stalltime",
"stats",
"staydown",
"staydownatk",
"stealth",
"subentity",
"subject_to_gravity",
"subject_to_hole",
"subject_to_maxz",
"subject_to_minz",
"subject_to_obstacle",
"subject_to_platform",
"subject_to_screen",
"subject_to_wall",
"subtype",
"takeaction",
"think",
"thold",
"throwdamage",
"throwdist",
"throwframewait",
"throwheight",
"tosstime",
"tossv",
"trymove",
"type",
"velocity",
"vulnerable",
"weapent",
"weapon",
"x",
"xdir",
"y",
"z",
"zdir",
LIST OF PLAYER ENTITIES:
"colourmap",
"credits",
"ent",
"entity",
"hasplayed",
"keys",
"lives",
"name",
"newkeys",
"playkeys",
"score",
"spawnhealth",
"spawnmp",
"weapon",
"weapnum",