Full List of Level Property?

maxman

Well-known member
Does anyone know or have a full list of level property? I only know there's a few, like, "rock" and "scrollspeed" in the manual.

EDIT: I have lists for both entity property and player property. Also, O Ilusionista already showed openborvariants. I know some will not work. I don't know what some of the properties represent and what they do.

Code:
LIST OF ENTITY PROPERTIES:

    "a",
    "aggression",
    "aiattack",
    "aiflag",
    "aimove",
    "alpha",
    "anim",
    "animal",
    "animating",
    "animation",
    "animationid",
    "animheight",
    "animhits",
    "animnum",
    "animpos",
    "animvalid",
    "antigrab",
    "antigravity",
    "attack",
    "attackid",
    "attacking",
    "attackthrottle",
    "attackthrottletime",
    "autokill",
    "base",
    "bbox",
    "blink",
    "blockback",
    "blockodds",
    "blockpain",
    "boss",
    "bounce",
    "bound",
    "candamage",
    "chargerate",
    "colourmap",
    "colourtable",
    "combostep",
    "combotime",
    "damage_on_landing",
    "dead",
    "defaultmodel",
    "defaultname",
    "defense",
    "detect",
    "direction",
    "dot",
    "dropframe",
    "edelay",
    "energycost",
    "escapecount",
    "escapehits",
    "exists",
    "falldie",
    "flash",
    "freezetime",
    "frozen",
    "gfxshadow",
    "grabbing",
    "grabforce",
    "guardpoints",
    "health",
    "height",
    "hitbyid",
    "hmapl",
    "hmapu",
    "hostile",
    "icon",
    "iconposition",
    "invincible",
    "invinctime",
    "jugglepoints",
    "jumpheight",
    "knockdowncount",
    "komap",
    "landframe",
    "lifeposition",
    "lifespancountdown",
    "link",
    "map",
    "mapcount",
    "mapdefault",
    "maps",
    "maptime",
    "maxguardpoints",
    "maxhealth",
    "maxjugglepoints",
    "maxmp",
    "model",
    "mp",
    "mpdroprate",
    "mprate",
    "mpset",
    "mpstable",
    "mpstableval",
    "name",
    "nameposition",
    "nextanim",
    "nextmove",
    "nextthink",
    "no_adjust_base",
    "noaicontrol",
    "nodieblink",
    "nodrop",
    "nograb",
    "nolife",
    "nopain",
    "offense",
    "opponent",
    "owner",
    "pain_time",
    "parent",
    "path",
    "pathfindstep",
    "playerindex",
    "position",
    "projectile",
    "projectilehit",
    "range",
    "releasetime",
    "running",
    "rush_count",
    "rush_tally",
    "rush_time",
    "score",
    "scroll",
    "seal",
    "sealtime",
    "setlayer",
    "sortid",
    "spawntype",
    "speed",
    "sprite",
    "spritea",
    "stalltime",
    "stats",
    "staydown",
    "staydownatk",
    "stealth",
    "subentity",
    "subject_to_gravity",
    "subject_to_hole",
    "subject_to_maxz",
    "subject_to_minz",
    "subject_to_obstacle",
    "subject_to_platform",
    "subject_to_screen",
    "subject_to_wall",
    "subtype",
    "takeaction",
    "think",
    "thold",
    "throwdamage",
    "throwdist",
    "throwframewait",
    "throwheight",
    "tosstime",
    "tossv",
    "trymove",
    "type",
    "velocity",
    "vulnerable",
    "weapent",
    "weapon",
    "x",
    "xdir",
    "y",
    "z",
    "zdir",
	
	
LIST OF PLAYER ENTITIES:

        "colourmap",
        "credits",
        "ent",
        "entity",
        "hasplayed",
        "keys",
        "lives",
        "name",
        "newkeys",
        "playkeys",
        "score",
        "spawnhealth",
        "spawnmp",
        "weapon",
        "weapnum",
 
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