Ganondorf style dash then grab

Moonlight_Rose

New member
evening all.
i was wondering if theres a way to pull off the ganondorf dash then grab animation from Smash Brothers in openbor.
pretty much the character dashes at an enemy grabs him and blows him up. im noobish when it comes to scripts but maybe theres a way around it? i appreciate any help you guys can give me.
 
If it's that up special move I'm thinking of, it can easily be done with the follow command then shooting a "nomove 1" explosion. If you're talking about grabbing in mid air though, yeah, I would imagine that would take script.

x)
 
Black Canary in the OpenBOR mod Justice League Unlimited has a special with a similar concept--she dashes, grabs the enemy, and then throws them backwards.

You can paxplode that and look into the script as a starting point.
 
NickyP said:
Black Canary in the OpenBOR mod Justice League Unlimited has a special with a similar concept--she dashes, grabs the enemy, and then throws them backwards.
That just reminded, I did the same with Astal in Sega Brawlers except there's no dash, the grab itself is used as an attack for a follow animation with a dropv that makes the enemy fall backwards at a fast rate, simulating a throw.

anim freespecial4
loop 0
delay 9
offset 154 125
hitflash Flash2
followanim 1
followcond 3
        energycost 10 1
        Fastattack 1
sound data/chars/Astal/shu.wav
frame data/chars/Astal/FSP1-0.gif
delay  7
        Move    4
frame data/chars/Astal/FSP1-1.gif
attack1  167  88  49  36  1  0  0  0  0  20
                DropV 2 0
frame data/chars/Astal/FSP1-2.gif
        Move    0
attack3  0 0 0 0
frame data/chars/Astal/FSP1-2.gif
frame data/chars/Astal/FSP1-1.gif
delay  9
frame data/chars/Astal/FSP1-0.gif

anim follow1
loop 0
delay 6
offset 154 125
        Fastattack 1
sound data/chars/Astal/dyah.wav
attack3  0 0 0 0
frame data/chars/Astal/FSP1-2.gif
frame data/chars/Astal/FSP1-3.gif
attack1  167  70  50  55  15  1  0  0  0  20
        DropV    3 -4
frame data/chars/Astal/FSP1-4.gif
attack3  0 0 0 0
frame data/chars/Astal/FSP1-5.gif
delay  15
frame data/chars/Astal/FSP1-6.gif
delay  9
frame data/chars/Astal/FSP1-7.gif

That's probably the best way to do it without script unless you want to do a real throw. Also keep in mind that if down this way, you can use "move" in the animation to make them dash, I recommend repeating each moving frame 2 or 3 times with delay 2 for smooth movement, and using different attack# and pain# to sorta customize how the person being "grabbed" responds.

x)
 
Back
Top Bottom