NED
Well-known member
Hello,
As some of you know, my project will have "game systems"
1- "regular beat'em up type" with some custom stuffs.
2- "Kind of wrestling type" with really few of the features you can see in 2D wrestling games.
For the type2, I have a regular stage with a wrestling ring. I'm still coding it to have the best feeling, then I'll swap with some graphic variation, but using the same code.
For the moment, the ring is using this wall code:
and I would like to make the "get in the ring" movement possible without jumping.
I tried different stuffs in the past, but nothing can make it right for themoment.
At the moment, my idea is to use 4 variations of ladder climb script.
for each direction UP, DOWN, LEFT, RIGHT.
But I don't know how to edit the ladder script to have something working.
Any help is welcome.
Thanks
BTW : I have some display layer problems on the ring sprite, but I givent up on it, since there is absolutly no solution to fix it. And I'm not a professionnal, so I don't have to make a perfect looking game.
As some of you know, my project will have "game systems"
1- "regular beat'em up type" with some custom stuffs.
2- "Kind of wrestling type" with really few of the features you can see in 2D wrestling games.
For the type2, I have a regular stage with a wrestling ring. I'm still coding it to have the best feeling, then I'll swap with some graphic variation, but using the same code.
For the moment, the ring is using this wall code:
Code:
wall 299 584 90 -20 758 858 160 67
and I would like to make the "get in the ring" movement possible without jumping.
I tried different stuffs in the past, but nothing can make it right for themoment.
At the moment, my idea is to use 4 variations of ladder climb script.
for each direction UP, DOWN, LEFT, RIGHT.
But I don't know how to edit the ladder script to have something working.
Any help is welcome.
Thanks
BTW : I have some display layer problems on the ring sprite, but I givent up on it, since there is absolutly no solution to fix it. And I'm not a professionnal, so I don't have to make a perfect looking game.