marco75
New member
Is it possible to reproduce Guardian Heroes - style layers in OpenBOR? I would like entities to be in a particular Z layer (back, middle, front) so regular attacks in one layer will not hit entities in another layer.
To move between layers, chars can use either
(1) 'Roll' maneuver (UP/DOWN + SPECIAL) or
(2) 'Layer Jump' (UP/DOWN + JUMP)
Pressing ATTACK button during (2) executes 'Layer Attack'.
LEFT/RIGHT + SPECIAL = Run
NEUTRAL/LEFT/RIGHT + JUMP = Jump as normal
A lot of the awkward aspects of 2D brawlers (2D chars moving in a 3D XYZ space, but can only attack in XY axis) were fixed in Guardian Heroes; How can I implement such a system in OpenBOR?
To move between layers, chars can use either
(1) 'Roll' maneuver (UP/DOWN + SPECIAL) or
(2) 'Layer Jump' (UP/DOWN + JUMP)
Pressing ATTACK button during (2) executes 'Layer Attack'.
LEFT/RIGHT + SPECIAL = Run
NEUTRAL/LEFT/RIGHT + JUMP = Jump as normal
A lot of the awkward aspects of 2D brawlers (2D chars moving in a 3D XYZ space, but can only attack in XY axis) were fixed in Guardian Heroes; How can I implement such a system in OpenBOR?