Guardian Heroes - style layers in OpenBOR?

marco75

New member
Is it possible to reproduce Guardian Heroes - style layers  in OpenBOR? I would like entities to be in a particular Z layer (back, middle, front) so regular attacks in one layer will not hit entities in another layer.

To move between layers, chars can use either
(1) 'Roll' maneuver (UP/DOWN + SPECIAL) or
(2) 'Layer Jump' (UP/DOWN + JUMP)

Pressing ATTACK button during (2) executes 'Layer Attack'.

LEFT/RIGHT + SPECIAL = Run
NEUTRAL/LEFT/RIGHT + JUMP = Jump as normal

A lot of the awkward aspects of 2D brawlers (2D chars moving in a 3D XYZ space, but can only attack in XY axis) were fixed in Guardian Heroes; How can I implement such a system in OpenBOR?
 
I have been thinking about this for my mod too. My idea is to have a normal stage but force all models to play as if the stage was 2d then with freespecials as you said have them move into background / foreground. A advanced script will be needed to force all models into 2d mode I am sure it can be done but I cant say how to do it maybe a look at the source code could help.
 
This probably isn't complicated as you think. I would look at disabling Z plane walking through the keyscript. If that doesn't work, movez most certainly will (though it won't be quite as elegant).

Once that is done, all you need to do is design around the concept with specific animations to move along the Z plane and such.
 
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