esn23
Active member
Okay a few things here is the video the frist thing is she doesnt run at all even though i gave her a run animation.. Also her throw she throws them way to far she is supposed to flip them over her but not make them go flying that far how do i fix this?
i think she is throwing them the wrong way as she is flipping
here is her code
name FemPur3
health 80
speed 15
type enemy
shadow 0
nodieblink 1
offscreenkill 200
diesound data/chars/emma/die.wav
icon data/chars/FemPur/icon.png
palette data/chars/FemPur/pal3.png
anim idle
loop 1
offset 75 153
bbox 75 94 16 58
delay 10
frame data/chars/FemPur/stand1.png
frame data/chars/FemPur/stand2.png
frame data/chars/FemPur/stand3.png
frame data/chars/FemPur/stand4.png
anim walk
loop 1
offset 75 153
bbox 75 94 16 58
delay 10
frame data/chars/FemPur/wlk1.png
bbox 75 94 16 58
frame data/chars/FemPur/wlk2.png
bbox 75 94 16 58
frame data/chars/FemPur/wlk3.png
bbox 75 94 16 58
frame data/chars/FemPur/wlk4.png
anim run
loop 1
delay 12
offset 75 153
bbox 73 98 19 57
frame data/chars/FemPur/run1.png
bbox 46 119 48 33
frame data/chars/FemPur/run2.png
bbox 77 106 20 46
frame data/chars/FemPur/run4.png
bbox 66 115 51 27
frame data/chars/FemPur/run5.png
bbox 64 94 17 58
frame data/chars/FemPur/run6.png
bbox 73 91 14 62
frame data/chars/FemPur/run7.png
anim throw
loop 0
delay 20
offset 75 153
sound data/chars/Emma/a3.wav
frame data/chars/FemPur/run1.png
delay 20
frame data/chars/FemPur/run2.png
delay 20
frame data/chars/FemPur/run3.png
delay 20
frame data/chars/FemPur/run5.png
delay 20
frame data/chars/FemPur/run6.png
delay 20
frame data/chars/FemPur/run7.png
anim pain
offset 75 153
bbox 68 93 24 58
delay 30
frame data/chars/FemPur/pain.png
#frozen
anim pain3
offset 75 153
bbox 68 93 24 58
delay 150
sound data/sounds/frozen.wav
frame data/chars/FemPur/freeze.png
#Stun
anim pain4
loop 1
offset 75 153
bbox 61 83 35 69
delay 30
frame data/chars/FemPur/stun1.png
delay 30
frame data/chars/FemPur/stun2.png
delay 30
frame data/chars/FemPur/stun3.png
delay 30
frame data/chars/FemPur/stun4.png
delay 30
frame data/chars/FemPur/stun5.png
anim bpain
@script
if(frame==0)
{
void self = getlocalvar("self");
void e;
clearspawnentry();
setspawnentry("name", "ReactFX");
e = spawn();
bindentity(e, self,0,1,0,1,4);
}
@end_script
delay 30
offset 75 153
bbox 70 84 22 71
frame data/chars/misc/empty.gif
anim spain
@script
if(frame==0)
{
void self = getlocalvar("self");
void e;
clearspawnentry();
setspawnentry("name", "ReactFX");
e = spawn();
bindentity(e, self,0,1,0,1,4);
}
@end_script
delay 30
offset 75 153
bbox 70 84 22 71
frame data/chars/misc/empty.gif
anim fall
delay 10
landframe 2
offset 75 153
frame data/chars/FemPur/pain2.png
frame data/chars/FemPur/fall1.png
frame data/chars/FemPur/fall2.png
frame data/chars/FemPur/fall3.png
frame data/chars/FemPur/fall4.png
anim rise
delay 15
offset 75 153
frame data/chars/FemPur/land2.png
frame data/chars/FemPur/land1.png
anim jump
delay 20
offset 75 153
bbox 69 93 22 61
frame data/chars/FemPur/jmp1.png
delay 20
bbox 73 94 16 45
frame data/chars/FemPur/jmp2.png
delay 30
bbox 73 94 16 38
frame data/chars/FemPur/jmp3.png
anim jumpland
delay 20
offset 75 153
bbox 73 107 16 46
frame data/chars/FemPur/land1.png
bbox 68 120 21 32
frame data/chars/FemPur/land2.png
bbox 73 107 16 46
frame data/chars/FemPur/land1.png
anim jumpattack
range 0 100
delay 15
hitflash flash2
offset 66 114
bbox 80 94 19 37
frame data/chars/FemPur/a3-1.png
delay 15
attack 100 92 36 12 15 1
sound data/chars/Emma/a3.wav
bbox 81 93 56 22
frame data/chars/FemPur/a3-2.png
anim attack1
range 0 70
delay 7
offset 75 153
bbox 70 114 21 34
frame data/chars/FemPur/a2-1.png
hitflash flash2
delay 10
frame data/chars/FemPur/a2-2.png
delay 10
sound data/chars/Emma/a1.wav
attack 95 114 37 14 20 1 0
frame data/chars/FemPur/a2-3.png
attack 0 0 0 0 0 0
delay 10
frame data/chars/FemPur/a2-2.png
frame data/chars/FemPur/a2-1.png
i think she is throwing them the wrong way as she is flipping
here is her code
name FemPur3
health 80
speed 15
type enemy
shadow 0
nodieblink 1
offscreenkill 200
diesound data/chars/emma/die.wav
icon data/chars/FemPur/icon.png
palette data/chars/FemPur/pal3.png
anim idle
loop 1
offset 75 153
bbox 75 94 16 58
delay 10
frame data/chars/FemPur/stand1.png
frame data/chars/FemPur/stand2.png
frame data/chars/FemPur/stand3.png
frame data/chars/FemPur/stand4.png
anim walk
loop 1
offset 75 153
bbox 75 94 16 58
delay 10
frame data/chars/FemPur/wlk1.png
bbox 75 94 16 58
frame data/chars/FemPur/wlk2.png
bbox 75 94 16 58
frame data/chars/FemPur/wlk3.png
bbox 75 94 16 58
frame data/chars/FemPur/wlk4.png
anim run
loop 1
delay 12
offset 75 153
bbox 73 98 19 57
frame data/chars/FemPur/run1.png
bbox 46 119 48 33
frame data/chars/FemPur/run2.png
bbox 77 106 20 46
frame data/chars/FemPur/run4.png
bbox 66 115 51 27
frame data/chars/FemPur/run5.png
bbox 64 94 17 58
frame data/chars/FemPur/run6.png
bbox 73 91 14 62
frame data/chars/FemPur/run7.png
anim throw
loop 0
delay 20
offset 75 153
sound data/chars/Emma/a3.wav
frame data/chars/FemPur/run1.png
delay 20
frame data/chars/FemPur/run2.png
delay 20
frame data/chars/FemPur/run3.png
delay 20
frame data/chars/FemPur/run5.png
delay 20
frame data/chars/FemPur/run6.png
delay 20
frame data/chars/FemPur/run7.png
anim pain
offset 75 153
bbox 68 93 24 58
delay 30
frame data/chars/FemPur/pain.png
#frozen
anim pain3
offset 75 153
bbox 68 93 24 58
delay 150
sound data/sounds/frozen.wav
frame data/chars/FemPur/freeze.png
#Stun
anim pain4
loop 1
offset 75 153
bbox 61 83 35 69
delay 30
frame data/chars/FemPur/stun1.png
delay 30
frame data/chars/FemPur/stun2.png
delay 30
frame data/chars/FemPur/stun3.png
delay 30
frame data/chars/FemPur/stun4.png
delay 30
frame data/chars/FemPur/stun5.png
anim bpain
@script
if(frame==0)
{
void self = getlocalvar("self");
void e;
clearspawnentry();
setspawnentry("name", "ReactFX");
e = spawn();
bindentity(e, self,0,1,0,1,4);
}
@end_script
delay 30
offset 75 153
bbox 70 84 22 71
frame data/chars/misc/empty.gif
anim spain
@script
if(frame==0)
{
void self = getlocalvar("self");
void e;
clearspawnentry();
setspawnentry("name", "ReactFX");
e = spawn();
bindentity(e, self,0,1,0,1,4);
}
@end_script
delay 30
offset 75 153
bbox 70 84 22 71
frame data/chars/misc/empty.gif
anim fall
delay 10
landframe 2
offset 75 153
frame data/chars/FemPur/pain2.png
frame data/chars/FemPur/fall1.png
frame data/chars/FemPur/fall2.png
frame data/chars/FemPur/fall3.png
frame data/chars/FemPur/fall4.png
anim rise
delay 15
offset 75 153
frame data/chars/FemPur/land2.png
frame data/chars/FemPur/land1.png
anim jump
delay 20
offset 75 153
bbox 69 93 22 61
frame data/chars/FemPur/jmp1.png
delay 20
bbox 73 94 16 45
frame data/chars/FemPur/jmp2.png
delay 30
bbox 73 94 16 38
frame data/chars/FemPur/jmp3.png
anim jumpland
delay 20
offset 75 153
bbox 73 107 16 46
frame data/chars/FemPur/land1.png
bbox 68 120 21 32
frame data/chars/FemPur/land2.png
bbox 73 107 16 46
frame data/chars/FemPur/land1.png
anim jumpattack
range 0 100
delay 15
hitflash flash2
offset 66 114
bbox 80 94 19 37
frame data/chars/FemPur/a3-1.png
delay 15
attack 100 92 36 12 15 1
sound data/chars/Emma/a3.wav
bbox 81 93 56 22
frame data/chars/FemPur/a3-2.png
anim attack1
range 0 70
delay 7
offset 75 153
bbox 70 114 21 34
frame data/chars/FemPur/a2-1.png
hitflash flash2
delay 10
frame data/chars/FemPur/a2-2.png
delay 10
sound data/chars/Emma/a1.wav
attack 95 114 37 14 20 1 0
frame data/chars/FemPur/a2-3.png
attack 0 0 0 0 0 0
delay 10
frame data/chars/FemPur/a2-2.png
frame data/chars/FemPur/a2-1.png