Hit while guarding

O Ilusionista

Captain 100K
I want to add an animation to the guard, to simulate the enemy being hit while blocking (for example, enemies with shields will play a specific sound if they get hit while blocking).

I was taking a look at BLOCKPAIN, but its not quite what I want, because the entity needs to still be on a guarding state.

Any ideas?
 
Blockpain is what you need. I added that functionality, but someone misinterpreted it in the manual.

It is specifically for block impact, and you're still in a blocking state until it's finished playing. With hold holdblock 1 the block ends after. With holdblock 2 the entity loops back to block.

DC
 
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