16-bit Fighter
Active member
I don't understand why these lines work
but not this one
It makes the engine exit.
Do you have an idea what is wrong, please?
Code:
changeentityproperty(self, "nopain", 1);
changeentityproperty(self, "nodrop", 1);
but not this one
Code:
changeentityproperty(self, "knockdowncount", 1);
It makes the engine exit.
Do you have an idea what is wrong, please?