Is there a way to keep track of the number of times a certain event happens and use that number to create different outcomes?
I have been looking in the manual for this, but I can't find it yet.
For example, the player enters the same room multiple times and depending on the number of times something different happens, like a different dialogue or different enemies.
I have been looking in the manual for this, but I can't find it yet.
For example, the player enters the same room multiple times and depending on the number of times something different happens, like a different dialogue or different enemies.