How to save pal.act

Daniel99j

Member
Hi everybody! I have a problem with editing my color palette.. when I'm edit my palette in Photoshop CS6 and try it save the changes, I can save it only as pal.aco and pal.act is not possible.. is there any way how convert .aco to .act or have missing any plugin on my Photoshop? Thanks for help!
 
You should have 2 options, .ACT and .PAL

Edit:

This is where to find Palette
IMAGE -> MODE - COLOR TABLE: Save.../Load...


Not sure what screen your in, but .aco should not be an option.
 
Thanks a lot! Now I have a next problem, when I'm add a new color to my pal.act, my game don't load it and draw the black color instead my color.. I'm doesn't find any manual how add color to my pal.act... is anywhere any tutorial how to do that?  :-[
 
Cause you only added colours to the default palette, the other sprites are still missing the extra colours so they appear black.  All sprites would need to have the palette applied. 

BUT, you shouldn't be using global pal anymore. 

You should use 32bit mode, edit video.txt to change it.  (example below)


video.txt
Code:
######################### Video Modes #############################
#
# Syntax: video [value]
#
# [value]:  0 = 320x240
#
#           1 = 480x272
#
#           2 = 640x480
#
#           3 = 720x480
#
#           4 = 800x480
#
#           5 = 800x600
#
#           6 = 960x540
#
###################################################################

video 0



######################### Colour Depth ############################
#
# Syntax: colourdepth [value]
#
# [value]:  8bit
#
#           16bit
#
#           32bit
#
###################################################################

colourdepth 32bit

forget about pal.act - you don't need it with this setting.

Edit: With this setting all chars etc. will use their own palette.
by default openbor will use the palette of the first image declared in the model/entity.  so you can use palette command to set a particular image.

Code:
palette data/chars/mychar/idle00.png
 
Oh, now it everything looks great! Thank you man! ...but now I have one last problem, standart pink color on backgrounds is not transparent... where i have problem now?
 
Hmm not sure, it should already be index 0

Can you post a sprite that has this problem so I can check the palette?

EDIT: nvm I have the demo, I will take a look.
 
Np.

The mod looks really good! nice work.

I noticed the enemies thou knock you down too much.  You should make it so they don't just knock you down on every attack.  Enemies can have attack chain like players.  So you can make them do a combo and final attack will be the knockdown attack.

Since I changed my own TMNT mod for larger sprites. I might have more assets you can use for your game :)
I'll get it sorted and send you a link.


 
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