xyz555
Member
In some cases, although I have to change the weapon, I can choose the necessary animation, so I used the script to convert the weapon, but the problem is that this script can not be normally, Falling weapon props...........
Thank you, all, big brother........
anim freespecial5
@script
if (frame==0){
void self = getlocalvar("self");
changeentityproperty(self,"weapon",3);
performattack(self,openborconstant("ANI_freespecial2"),1);
}
@end_script
OffSet 176 176
Delay 20
@cmd leaper 1.3 0 0
Attack 112 146 109 36 1 0 0 0 15
BBox 142 76 37 99
sound data/sounds/horse2.wav
Frame data/chars/xiahoudun/horse/stop001.gif
Attack 118 141 100 40 1 0 0 0 15
BBox 148 77 30 99
Frame data/chars/xiahoudun/horse/stop002.gif
Attack 122 144 99 37 1 1 0 0 15
BBox 154 77 32 100
Frame data/chars/xiahoudun/horse/stop003.gif
Thank you, all, big brother........
anim freespecial5
@script
if (frame==0){
void self = getlocalvar("self");
changeentityproperty(self,"weapon",3);
performattack(self,openborconstant("ANI_freespecial2"),1);
}
@end_script
OffSet 176 176
Delay 20
@cmd leaper 1.3 0 0
Attack 112 146 109 36 1 0 0 0 15
BBox 142 76 37 99
sound data/sounds/horse2.wav
Frame data/chars/xiahoudun/horse/stop001.gif
Attack 118 141 100 40 1 0 0 0 15
BBox 148 77 30 99
Frame data/chars/xiahoudun/horse/stop002.gif
Attack 122 144 99 37 1 1 0 0 15
BBox 154 77 32 100
Frame data/chars/xiahoudun/horse/stop003.gif