Hi
I'm using a conveyor belt code that pushes the player
to the right if he lands on it. Is there a way to modify it to only push the player to the right if he happens to be airborne or on a jumping status?
Example:
So instead of position I want to modify it to an airborne property.
I'm using a conveyor belt code that pushes the player
to the right if he lands on it. Is there a way to modify it to only push the player to the right if he happens to be airborne or on a jumping status?
Example:
Code:
changeentityproperty(ventity, "position", ex+5);
So instead of position I want to modify it to an airborne property.