hbdhl
Active member
Assuming that transparent character B's sprite is a separate weapon, because the position matches player character A's actions, transparent character B reacts the same way when player character A performs a move, attack, jump, or take a hit action.
Currently, a new set of sprites would need to be arranged to show the player character holding a weapon - most of them are just a simple combination of the original picture and the weapon picture ......
So, if I have transparent character B as a "floating" weapon, I can let the engine itself combine character and weapon pictures. This would increase the utilization of sprite images. Is this idea feasible? Maybe some OpenBOR games done this?
All of the above is my shallow imagination ...... I hope that teachers who specialize in these are willing to take the time to answer this query of mine, thanks.
Currently, a new set of sprites would need to be arranged to show the player character holding a weapon - most of them are just a simple combination of the original picture and the weapon picture ......
So, if I have transparent character B as a "floating" weapon, I can let the engine itself combine character and weapon pictures. This would increase the utilization of sprite images. Is this idea feasible? Maybe some OpenBOR games done this?
All of the above is my shallow imagination ...... I hope that teachers who specialize in these are willing to take the time to answer this query of mine, thanks.
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