Is OpenBOR abandoned? No new BOR games?

revevil

New member
Hello,

First I want to say I have a lot of love for the Beats Of Rage community, and I am a DIEHARD collector of BOR paks.  I just have a question here:

Why are there no new bor paks?  I thought Chrono Crash was the official website to go to about all issues related to this.  If I'm not mistaken, this site used to be called LavaLit.  I was a member on that site too.  And that site used to be THE site in my opinion to go find more paks.

I would have no problem uploading some of my collection (which is 60-70 paks probably) as long as its considered ok to do so.  I don't want an author to get mad at me for it, so I'm not sure if its ok.

What I really want to know is this:  BOR paks are legal!  So then WHY are they scattered on so many websites, and no website out there anywhere has the complete absolute collection of paks?  And when you do go to a website, they give you these weird links to file-sharing servers, insinuating that the paks themselves are illegal.  If they are legal, why not put them all in one place, hosted by a real web server (in other words, NO links to other sites or servers?)

Is space constraint an issue?  My entire collection compressed is under 5 gigs I think.  Thats nothing!

So I guess my post here is a few questions, not one question.  I am posting this in General because it seems to be the only forum it fits in.  Anyway, thanks to anyone that can help answer some of these questions for me.

Also thank you, thank you, thank you to anyone who has ever made a BOR pack.  I'd like to learn how to make them myself.  When I was growing up, beat em'up games were a big part of my life.  I never got tired of them and never will.


Peace...
 
Take a look around, openbor is far from abandoned. 
The engine is constantly updated and there are many new mods in production.

This isn't lavalit, it's an entirely new site, many mods/paks are yet to be re-uploaded.

There is also some for download at http://cavernofcreativity.com/

If you want to make a list of stuff you have, people can comment on what you should upload.

Some very old demos are probably not worth uploading.
 
The new mods are becoming more technical and very high quality. People are taking more pride in what they create, and how they present their vision. on Borrevolution, and Gamikazi, the mods were more cheaply made. Bor was very basic stuff. but on Lavalit, Open Bor was young and exciting, so mods were dropping like rain, it seemed like everyone wanted to make a game cause it was easy. just to give an example I created Strider X in 3 months, Hatchet Ninjaz took 2, and it shows. Now My Strider GGX is going on 2 years, and Street Fighter: Evil that Men Do, is just over a year. This open bor engine just keeps growing and I keep learning new techniques that slows down production. My largest mod was 138 megs back then , My newest mod is currently 2.5 gigs :P (NO S#!+) so I cant drop a demo unless i cut a lot out. Chrono Crash is the next level. The stuff that I've seen here is simply amazing considering where we been. I'm an old school modder and I want the stuff that come from me to be something this new age of Bor can be proud of, so I'm taking my time. You'll be happy i did ;)
 
Please make sure you have multiple backups of that mod Vision. It's happened to too many modders before.

I'd say Open Bor is in a rebuilding phase, slowly but surely all the lavalit members are returning as well as new members. I wish Obor games got more respect from other sites it is kind of a niche genre so we don't get as much attention as we should.
 
crimefighters3 said:
I wish Obor games got more respect from other sites it is kind of a niche genre so we don't get as much attention as we should.

Yea they think we play'en over here. S#!+ just got real. >:(

crimefighters3 said:
Please make sure you have multiple backups of that mod

No doubt. I lost one of my most ambiguous never released mods ever. Thats why I stopped modding for along time. I felt like i was going through crack withdraw. :'( but I'm back now baby ;D
Wow I think i will just remake it. I can probably do it in 1 month with all i know now.
 
BeasTie said:
Take a look around, openbor is far from abandoned. 
The engine is constantly updated and there are many new mods in production.

This isn't lavalit, it's an entirely new site, many mods/paks are yet to be re-uploaded.

There is also some for download at http://cavernofcreativity.com/

If you want to make a list of stuff you have, people can comment on what you should upload.

Some very old demos are probably not worth uploading.

Thank you for replying to me, and thank you for the link as well.  I am always hungry for more mods.  I think its turned into an obsession for me.  Lately, I can't get away from them.  And I love how OpenBOR runs on so many different operating systems and machines.  I like Windows and Linux too, so I can play beat em' ups on both machines.
 
@vision
I've been there like 5 times,

backup your backups! then back them up too!
I spent years trying to find a dvd with my backups and never found it.
(I know somewhere I got a version of it with some stuff I'd prefer not to redo)

This shouldn't be a problem for anyone anymore these days with free online storage like dropbox.

@revevil - no worries, maybe turn your obsession into trying to make mods too ;)
Even if you don't want to release anything you could learn to add things you like to existing mods, or create things for your own amusement.
 
vision said:
The new mods are becoming more technical and very high quality. People are taking more pride in what they create, and how they present their vision. on Borrevolution, and Gamikazi, the mods were more cheaply made. Bor was very basic stuff. but on Lavalit, Open Bor was young and exciting, so mods were dropping like rain, it seemed like everyone wanted to make a game cause it was easy. just to give an example I created Strider X in 3 months, Hatchet Ninjaz took 2, and it shows. Now My Strider GGX is going on 2 years, and Street Fighter: Evil that Men Do, is just over a year. This open bor engine just keeps growing and I keep learning new techniques that slows down production. My largest mod was 138 megs back then , My newest mod is currently 2.5 gigs :P (NO S#!+) so I cant drop a demo unless i cut a lot out. Chrono Crash is the next level. The stuff that I've seen here is simply amazing considering where we been. I'm an old school modder and I want the stuff that come from me to be something this new age of Bor can be proud of, so I'm taking my time. You'll be happy i did ;)

Well its very nice to meet you, and thank you for replying to me too.  I feel bad about what I said now.  I didn't realize modding was still alive and strong.  You made Hatchet Ninjaz and Strider X?  Hatchet Ninjaz is one of my favorite mods of all time, and I think Strider X is awesome too. 

Your newest mod is 2.5 gigs??  I KNOW that mod is going to be just awesome!  I would like to learn modding.  I really know absolutely nothing about it, so there would be a lot of learning involved.  I just love beat em' up games.  I like fighting games too, but am not really into them as much. 
 
It was not being abandoned. the engine Updates after 3-15 days when I count it. the longest was 15- days or so. but From what I remember before Lavalit close was I updates 2 days ago, and I see the update to 32## or something.

The Problems are the pak. but the engine still alive.
 
vision said:
Open Bor was young and exciting, so mods were dropping like rain, it seemed like everyone wanted to make a game cause it was easy. just to give an example I created Strider X in 3 months, Hatchet Ninjaz took 2, and it shows. Now My Strider GGX is going on 2 years, and Street Fighter: Evil that Men Do, is just over a year.

Exactly this. Lavalit had a constant flow of new users that were itching to make their own game, so more demos would pop up more frequently. And since, at the time, OpenBOR was basically BOR+, people followed the BOR formula and it was all just easier to make. To give you a better example than Vision's: I made Maplevania in seven days.

Vision's 100% on the money: we didn't stop making OpenBOR games, we're just making bigger and better ones.  :)
 
Exactly this. Lavalit had a constant flow of new users that were itching to make their own game, so more demos would pop up more frequently. And since, at the time, OpenBOR was basically BOR+, people followed the BOR formula and it was all just easier to make.

DC had posted something about this on another topic and I agree:

Damon Caskey said:
Taken as a whole the community is actually a fair bit more active than it was before. Total member count is lower, but that's merely because we've had less time to accumulate the massive amount of bloat accounts that never contribute and never will. Participating members are what matters, and we have more now than we did at most times back on Lavalit.

Sadly we did lose a couple of heavies like OX, CE and of course SX, but in fairness they were long gone before Lavalit died. In their place we gained several others and are starting to enjoy some connections with the Mugen community. There is also a very different flavor and feel now. With very few exceptions people no longer litter the boards with annoying questions like "Is X possible" or "Do Y without script"; they just ask how to make something happen and we get to work.

All in all OpenBOR is still growing slow and steady, and there are several exciting projects in the works.

DC
 
The lack pack uploads are a problem, though why members simply don't upload newer versions along side the old is beyond me. All you need to do is version and date them - like oh I dunno, ANY OTHER SOFTWARE.

This sort of disjointed "I'll just use megaupload, dropbox, whatever other crappy upload service and post a link" always becomes a problem in the end.

Anyway, we aren't ignoring it. It's an issue in Tiny Portal, and thus far they haven't given me (or anyone else) an answer on how to fix it. I'd look at another solution, but right now I simply haven't had the opportunity. Summer is always a busy time for me and this one especially so. Been doing tornado recovery aid in Oklahoma City and work is always run over this time of year; I work in a University and fiscal budgets end mid summer. Everyone spends their money before they lose it = IT projects pile up fast. When it slows back down I'll take another look.

As far as the community goes, well As I said before and was just quoted on - we are better than ever. Quality has supplanted quantity. The days of mass produced BOR clones with the same five moves each are LONG over, and thank goodness for it. Fewer but better projects are the way of OpenBOR's future, something I have long pushed for and am very happy to see come to fruition.

DC
 
Damon Caskey said:
Anyway, we aren't ignoring it. It's an issue in Tiny Portal, and thus far they haven't given me (or anyone else) an answer on how to fix it. I'd look at another solution, but right now I simply haven't had the opportunity. Summer is always a busy time for me and this one especially so. Been doing tornado recovery aid in Oklahoma City and work is always run over this time of year; I work in a University and fiscal budgets end mid summer. Everyone spends their money before they lose it = IT projects pile up fast. When it slows back down I'll take another look.

As far as the community goes, well As I said before and was just quoted on - we are better than ever. Quality has supplanted quantity. The days of mass produced BOR clones with the same five moves each are LONG over, and thank goodness for it. Fewer but better projects are the way of OpenBOR's future, something I have long pushed for and am very happy to see come to fruition.

DC

Well I apologize to everybody for what I said in my first message.  I should have looked around the forum better and familiarized myself with everything that is going on.  It really makes me happy to see that there is a community of people who still love beat em' ups!  I try to show them to my friends, and they don't even feign mild interest.  Don't need them to appreciate the games to make me appreciate them.

About what you said, it is very good to see how BOR games have evolved.  It is nice when the game has plenty of moves and variety and they take their time to produce a quality piece of work.  I really want to make a BOR game bad now, but if I do, it will probably be nowhere near as good as the ones that you are used to.  Everyone has to start somewhere.

If you guys need help uploading, I would be glad to do so as long as I do it according to the rules (I am sure you have rules regarding uploading).  Most of the games I have are older ones though.
 
Dude no worries, this is a friendly place.  :)

As for uploads, there are no hard and fast rules (I need to write some so people know what to expect). Just try to write a good description of what the item is, put it int he right category (as in, don't put OpenBOR mods in the Mugen section, that kind of thing), and include some screen shots.

Otherwise fire away and one of the admins will approve them soon as we can.

DC
 
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