Jaguar Variable Assault-type move?

Miru

Well-known member
I want to make a sort of rekka move that functions akin to the Jaguar Variable Assault, with an input that only works at the end of the animation to trigger the other possible attack animations in the combo. How do I do this? What timing should be used for the cancel? I've tried cancel 90 99 1, but found that to be too strict.
 
Thank you, but the attack uses the “looper” command to make the rapid kicks loop prior to being able to input the follow-up. How should I synchronize them?
 
Probably, you need to count the frames without the looper in mind. For example, if you have 7 frames and the hit must happen in frames 5 and 6, it doesn't care if you will repeat it 3 times - they are still frames 5 and 6.
 
Back
Top Bottom