Piccolo
Well-known member
Yop,
I'm trying to create a runjumpattack that follow into a slam.
The follow does work and the character start the slam, but when he lands, the animation gets interupted (it switches to jumpland).
If I execute these lines at the first frame of the follow slam...
...the slam no longer gets interrupted. Problem is, the character is supposed to move forward while slamming (~ jump momentum), but he doesn't, even if I set X velocity.
What is preventing him from moving ?
Thanks.
I'm trying to create a runjumpattack that follow into a slam.
The follow does work and the character start the slam, but when he lands, the animation gets interupted (it switches to jumpland).
If I execute these lines at the first frame of the follow slam...
Code:
changeentityproperty(vEnt, "aiflag", "jumping", 0);
changeentityproperty(vEnt, "aiflag", "attacking", 1);
changeentityproperty(vEnt, "takeaction", "common_attack_proc");
...the slam no longer gets interrupted. Problem is, the character is supposed to move forward while slamming (~ jump momentum), but he doesn't, even if I set X velocity.
What is preventing him from moving ?
Thanks.