Bruce
Active member
Hello guys,
The hitflash_red with alpha 1 in the darker level always shows red.
However when it comes to the brighter levels like the Desert level in the attachment, the hitflash_red color becomes orange!
I even removed all the FX's in the level, changed panel to background, and tried with different values, etc... but still not resolving the problem.
It also happens to some of other entities with alpha 1. Some of them are much harder to see (looks like invisible mode) in this Desert level.
Obviously, I didn't set up the levels correctly, is there a way to keep hitflash_red always be red regardless of how the level is setup?
Please see the attachments, thank you so much for your help.
The hitflash_red with alpha 1 in the darker level always shows red.
However when it comes to the brighter levels like the Desert level in the attachment, the hitflash_red color becomes orange!
I even removed all the FX's in the level, changed panel to background, and tried with different values, etc... but still not resolving the problem.
It also happens to some of other entities with alpha 1. Some of them are much harder to see (looks like invisible mode) in this Desert level.
Obviously, I didn't set up the levels correctly, is there a way to keep hitflash_red always be red regardless of how the level is setup?
Please see the attachments, thank you so much for your help.
Code:
music data/music/Training.ogg
panel data/bgs/Desert.png
bglayer data/bgs/BrightSky.png 0.4 0 0 0 0 0 1 1 1
fglayer data/bgs/Sun.png -900 0.6 0 1600 -100 0 0 1 1 1 1 0 0 0 0 0
fglayer data/bgs/Cloud.png -800 0.2 0 200 -50 0 0 1 1 1 1 0 0 0 0 0
maxtossspeed 1000
maxfallspeed -400
gravity -25
scrollspeed 2 #defines how fast screen scrolls when player scrolls the screen
order a
type 1 # 0 for normal state, 1 is bonus stage (can use special attacks & no slow down on boss kill)
settime 0
notime 1 #Determines whether or not the player can see the game timer
shadowcolor 1
direction both #level scrolls both directions
stagenumber 100
# spawn1 {x} {z} {a}
spawn1 60 700 0
spawn2 90 700 0
spawn3 120 700 0
spawn4 150 700 0
light 256 -32 # X, Z changes light direction for gfxshadow
at 0
Attachments
Last edited: