Complete List of completed OpenBOR games in alphabetical order with next written updates

Project is completed.

Steven1985

Active member
Hi, is it possible make a list of completed OpenBOR games in alphabetical order with next written updates for each game?
 
I don't know what you mean for "updates", but I guess that if there was some sort of archive or "warehouse" for openbor games, that could be achieved.
The only problem is that, maybe, some of the game's authors wouldn't allow the game to be hosted there.
Another solution would we a proper wiki, so if there's already a wiki, you can write an article containing the list and wait for other people to add their "entry".
 
Uhm, we DO have a warehouse, and a proper wiki. The first is right here - our Downloads section. it contains virtually every module made that we know of. There is also a backup warehouse on mediafire, though I can't recall the location ATM.

As for the wiki, we have that too. All it takes is for folks to roll up their sleeves and contribute.

DC
 
There is a Openbor Modules wiki as DC mentioned which is good as you can also record existance of commercial games, but only a handful of people use it and the link to it isn't advertised easily on this site so it gets forgotten about.

This is not true at all. The Wiki is listed in the forum root, within the area called HELP as "Wiki manual". Honestly speaking, if a user can not find such simple information, his chance of working with the engine is almost nil.

I know I'm going to sound very sour, but it's a constant mistake - users blame the forum, administrators and even the engine for their own limitations and mistakes.
 
mulambo said:
I don't know what you mean for "updates", but I guess that if there was some sort of archive or "warehouse" for openbor games, that could be achieved.
The only problem is that, maybe, some of the game's authors wouldn't allow the game to be hosted there.
Another solution would we a proper wiki, so if there's already a wiki, you can write an article containing the list and wait for other people to add their "entry".

With "updates" I mean adds and fixes to the game with their dates. For example game x update 1.02  20/11/2006 added the character ... , update 1.03 20/10/2007 fixed the bug ect. 
 
Steven1985 said:
With "updates" I mean adds and fixes to the game with their dates. For example game x update 1.02  20/11/2006 added the character ... , update 1.03 20/10/2007 fixed the bug ect.

For such list with all the informations about updates as well, i would say the OpenBOR Wiki is the place to go. This is why i have created the pages for my games there with all their informations, and i'm always updating my pages with the new informations about new uptates my games are getting.

The problem for now is that the OpenBOR Wiki only has a very few games added. Yet another problem that makes it difficult to create good/acurate pages on the OpenBOR Wiki, is that some guys who have nothing better to do on their lifes, they are editing  game pages created by the game author without any permision of that person,  and they are adding most of the times inaccurate nonsense to those pages. Contributions are one thing, but this kind of s**t makes me at least not to want to create any other pages for other games on the Wiki.

Yeah, why should i put my effort there and make pages for other peoples games, when at any time some random guy will edit the pages and destroy my effort by adding any kind of inaccurate nonsense to those pages. No thanks. I just think that everone who makes a game should create by his own the Wiki page for his game and also he should take care of his own that nonone will make any nonsense "contributions" to his pages.

Anyway, here is how the games section is look like on the Wiki for now:
http://www.chronocrash.com/apps/wiki/obor/index.php?title=Category:OpenBOR_Modules
 
O Ilusionista said:
Guys, please behave.

I don't think i'm doing something wrong here. My post above was not meant to talk bad about any specific people. I just wanted to explain to the topics author the difficulties that people might have when creating pages on the wiki and why i personaly will no bother creating such game list there.
Now after i posted that, when i pressed the "who is online button" i saw that Miru was reporing my post. And please don't tell me he did not! So this is why i added the line you quoted on my post later. I mean, for what reason reporing my post?
So if he is having somehow a problem with me here out of nowhere, then tell him to behave not me. He is having a problem not me.

And okay i can remove this line from my previous post.

Edit: Just to avoid any further conflicts in the future, What ever happent with Miru in the past, i think we managed to solve it back then with the help of DC. So i have really moved on from that and don't have a problem with this guy. But look, the reality on the wiki is that really at any time any random guy can edit any page. So when i'm talking or will talk about this facts to someone, i'm for sure not referring to Miru specifically anymore. So i hope that he can finaly understand this and move on as well.
 
Well, I agree with magggas (although he could have used another avatar, probably a less unintentionally funny one, lol , just kidding dude don't get me wrong).
I actually have no idea of what it means to manage a wiki, but I guess it must be something... controlled, I don't know, someone should stay there and monitor/moderate any entry... example: somebody uploads the game, claims himself as the author ( hopefully the real one ) and then only that person can edit the content of the wiki. This is the only way I can imagine to prevent "vandalism" or just inaccurate people from corrupting certain articles.

In any other case, google is enough to find new games, I guess...

And... yup, it's difficult indeed to provide updates, more like updated whole packages so the author can't just provide a fix, he has to upload the whole game for each update.
 
nsw25 said:
...
regarding the wiki changes... that is the whole point of the wiki, that everyone can edit. There is that risk of misinformation etc but if that gets reported and people are made aware of issue I think that will all stop.

Yes, i know that this is the point of the Wiki and this is why i also said that in my opinion, the OpenBOR Wiki is the place to build such informative games list. Just wanted to also make people aware of things that can happen there.

Now as about where should the people look for downloads, i would also say them to look at Gamejolt first in order to get the most updated versions of some games. Then as second choice they should check the downloads section of the forum here, since not every game is posted on Gamejolt yet. The google search i would let as my last choice in order to find OpenBOR games, mostly for old, obscure or forgoten games.

@mulambo, my avatar is intentionally funny and it's still a real thing from my DD game  ;D
 
magggas said:
@mulambo, my avatar is intentionally funny and it's still a real thing from my DD game  ;D
k, just don't change the facing of the dd dude on the right or it will be even funnier lololol

anyway, didn't know gamejolt.. actually I hoped that someday OpenBOR had a MP3 support to replace the wav/bor files so games could be greatly lighter and more accessible to those with bandwidth/hard-drive limits.
 
nsw25 said:
(excluding original games) Most of the Openbor games use Sega and other companies assets and properties to build games. So Openbor games weren't really affected by this

Some OpenBOR (and Mugen) games got deleted too by Nintendo. Mainly, games with Mario or Link stuff.
Some others still survived, like my Kirby mugen game.
 
mulambo said:
anyway, didn't know gamejolt.. actually I hoped that someday OpenBOR had a MP3 support to replace the wav/bor files so games could be greatly lighter and more accessible to those with bandwidth/hard-drive limits.

Why would we ever support mp3? We already support .ogg vorbis. It's superior to mp3 in every aspect (including compression) and is non-proprietary.

DC
 
Damon Caskey said:
mulambo said:
anyway, didn't know gamejolt.. actually I hoped that someday OpenBOR had a MP3 support to replace the wav/bor files so games could be greatly lighter and more accessible to those with bandwidth/hard-drive limits.

Why would we ever support mp3? We already support .ogg vorbis. It's superior to mp3 in every aspect (including compression) and is non-proprietary.

DC
Glad to know that, unfortunely by reading the legacy guide it's mentioned that WAV files were supported but only with WAV2BOR (which is rather difficult to find). I thought that WAV was necessary for sounds also. Can sound fx be OGG format too?

Nintendo removing its works... it doesn't surprise me and I think it's totally legit. Nothing bad, imho, because I don't honestly like conversions of existing games. I'd rather play the authentic game in its official shape and use an engine to create something "mine". 
So I think it can only be a benefit: the authentic game is made by professionals, not fans. Fans can try to emulate the professional work, but it will never be as the authentic one, sadly. Nintendo's decision will probably just make creators put more efforts in original creations, rather then conversions... and players will probably play something "new" once in a while.  :o
 
mulambo said:
Can sound fx be OGG format too?

No. Sound effects are .wav only. At the shorter length of sound effects, .ogg and other compression formats start to lose out against .wav in efficiency and cost more CPU time to play, so there's no real benefit. Just FYI, OpenBOR also allows controlling the left and right volume output of each channel, giving you full stereo support. Manage that correctly and you can do things like make sound effects balance and fade based on screen position. See this video with headphones or a decent stereo output system. You'll notice sound effects move left or right in relation to the on screen events.

 
mulambo said:
Glad to know that, unfortunely by reading the legacy guide it's mentioned that WAV files were supported but only with WAV2BOR..

This is not true at all anymore. You don't need the WAV2BOR to manage your WAV sfxs. Instead you can use just any software like Audacity which is free, and you can export your WAV sfxs as a WAW Signed 16-bit PCM stereo on 44100Hz or 48000Hz.

And by the way, i'm using Audacity for both WAV sfxs and OGG musics editing/conversions  ;)
(OpenBOR supports also stereo OGG musics)
 
16bit wav files will give you issues in some ports, like WII.
By the way, I don't see a reason to use stereo soundfx and music, unless you use some panning feature. It will almost double the file size of your sound fx/musics

Just my two cents.
 
O Ilusionista said:
16bit wav files will give you issues in some ports, like WII.
By the way, I don't see a reason to use stereo soundfx and music, unless you use some panning feature. It will almost double the file size of your sound fx/musics

Just my two cents.

Well stereo is maybe not essential for sound effects, but for music it is in my opinion. Stereo music for me makes a lot of difference and sounds way way better. I think the people should at least try that option too and then decide if it's worth for them  ;)
 
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