Steven1985
Active member
Hi, is it possible make a list of completed OpenBOR games in alphabetical order with next written updates for each game?
There is a Openbor Modules wiki as DC mentioned which is good as you can also record existance of commercial games, but only a handful of people use it and the link to it isn't advertised easily on this site so it gets forgotten about.
mulambo said:I don't know what you mean for "updates", but I guess that if there was some sort of archive or "warehouse" for openbor games, that could be achieved.
The only problem is that, maybe, some of the game's authors wouldn't allow the game to be hosted there.
Another solution would we a proper wiki, so if there's already a wiki, you can write an article containing the list and wait for other people to add their "entry".
Steven1985 said:With "updates" I mean adds and fixes to the game with their dates. For example game x update 1.02 20/11/2006 added the character ... , update 1.03 20/10/2007 fixed the bug ect.
Guys, please behave.Ps to the "contributor", Yeah go ahead and report my opinion. you are very cool.
O Ilusionista said:Guys, please behave.
nsw25 said:...
regarding the wiki changes... that is the whole point of the wiki, that everyone can edit. There is that risk of misinformation etc but if that gets reported and people are made aware of issue I think that will all stop.
k, just don't change the facing of the dd dude on the right or it will be even funnier lolololmagggas said:@mulambo, my avatar is intentionally funny and it's still a real thing from my DD game ;D
nsw25 said:(excluding original games) Most of the Openbor games use Sega and other companies assets and properties to build games. So Openbor games weren't really affected by this
mulambo said:anyway, didn't know gamejolt.. actually I hoped that someday OpenBOR had a MP3 support to replace the wav/bor files so games could be greatly lighter and more accessible to those with bandwidth/hard-drive limits.
Glad to know that, unfortunely by reading the legacy guide it's mentioned that WAV files were supported but only with WAV2BOR (which is rather difficult to find). I thought that WAV was necessary for sounds also. Can sound fx be OGG format too?Damon Caskey said:mulambo said:anyway, didn't know gamejolt.. actually I hoped that someday OpenBOR had a MP3 support to replace the wav/bor files so games could be greatly lighter and more accessible to those with bandwidth/hard-drive limits.
Why would we ever support mp3? We already support .ogg vorbis. It's superior to mp3 in every aspect (including compression) and is non-proprietary.
DC
mulambo said:Can sound fx be OGG format too?
mulambo said:Glad to know that, unfortunely by reading the legacy guide it's mentioned that WAV files were supported but only with WAV2BOR..
O Ilusionista said:16bit wav files will give you issues in some ports, like WII.
By the way, I don't see a reason to use stereo soundfx and music, unless you use some panning feature. It will almost double the file size of your sound fx/musics
Just my two cents.