beasthorn6
New member
I truly wish it gets the green lightI did a light mod to rescue palooza but that may never be released but fingers crossed maybe.
I truly wish it gets the green lightI did a light mod to rescue palooza but that may never be released but fingers crossed maybe.
Yeah from stereoscopic 3d if it worked currently , but if i want shoot em ups or run and gun game, I'm pretty much spoiled for choice. there's a lot of them available including contra and metal slug games for run and gun and Several indie games for shoot em upsthat's too bad - because side-scrollers or shooters like contra may have the most to gain - check your PM for details....
yup -For the record guys, it's not just raw specs that matter. Architecture plays a much bigger role. There's a reason crappy old laptops can easily run modules that would choke a top of the line Galaxy.
Another example is the PS2 vs. Dreamcast. The PS2 is numerically superior hardware, but it's a Silicon Graphics based architecture that doesn't play nice at all with OpenBOR's workflow. There's a port of the original BOR, but it barely runs, and nobody bothered trying to get OpenBOR going. It just wasn't worth it. Meanwhile the weaker Dreamcast had a viable port that still runs most of the old catalog.
I don't know much about 3DS, so I can't say for sure, but I would caution that just because another model has bigger numbers doesn't mean it will work better. That goes double for the multi-core processor. It may actually run worse. OpenBOR is not written for multi-threading. It does have a lot of asynchronous logic, but it all runs on one thread. Multi-threading is not something you can just add like a new script function. It would be a fundamental change in the code base. Basically full re-write of the engine that would get you marginal improvement at best and have almost no portability.
It's possible the 3Ds folks did that, but highly unlikely, and even if they did it would still be unlikey to handle all the PC version modules. Again, I don't know enough about the specific 3Ds hardware to be certain how it performs, but I think it's important not to get your hopes up too much.
DC
@DCurrent I don't know if you checked this one, but it's one Plombo discussed about 3DS. It's old.
Announcing OpenBOR for 3DS!
As some of you might know, last week, an exploit was released allowing homebrew to be played on unmodified Nintendo 3DS consoles using a vulnerability in the game Cubic Ninja. Well, today, I have some good news. I've started work on porting OpenBOR to the 3DS. This is still very much an...chronocrash.com
@MrHuu
Thanks for the recommendations though when i got to justice league untied i seem to be having some crashing issues with it have you been experiencing any? for example, I was playing with green lantern starting from a new game in chapter 2 i got past the first two screens going through all the enemies and beating them and then it crashed during the next screen transition while it was loading but when i reloaded into the game and did it again, this time skipping all the enemies and going right for the bat signal
it would load the next screen fine.
set Survival
nosame 1
lives 2
credits 4
cansave 2
continuescore 1
#########
z 137 240 240
file data/levels/lv2.txt