~This command makes the attack freezes opponent for {int} seconds without remap change.
~If there's no frozen remap at all, this command is not required cause 'freeze' can make same effect.
~Use this command with non knockdown attackbox of course. However it must be declared AFTER that attackbox.
That sadly doesn't quite fulfill what I need. I need the enemy to continue playing frames of being stunned, and not get knocked out of it from no-knockdown attacks.