Making an entity have nopain for an animation

Liu-Kang

Member
Hi I'm curious what is the best way to setup my enemy to not change pain animations and play it out unless knocked down, grabbed, killed, etc.

My enemy is stunned and I want them to be combo'd by weak attacks, so nopain for a moment seems one way.
 
stun {int}

    ~This command makes the attack freezes opponent for {int} seconds without remap change.
    ~If there's no frozen remap at all, this command is not required cause 'freeze' can make same effect.
    ~Use this command with non knockdown attackbox of course. However it must be declared AFTER that attackbox.

You can stun your enemy for x seconds and normally, he won't budge. Do you have made some tests? Can you show us how do you set your attack?
 
That sadly doesn't quite fulfill what I need. I need the enemy to continue playing frames of being stunned, and not get knocked out of it from no-knockdown attacks.
 
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