Complete Memory Loss 0.9.0

Project is completed.
Planted... planted, always. Usually you want to anchor an attack off the back foot (think just like throwing a Jab or Straight in real life). In some cases you'll want to plant the front foot instead. But never use a static center line as your anchor, this will result in a terrible looking animation where the entity appears to slide their feet on place while attacking. It's one of the most common mistakes new authors make, and you still see it in a lot of professional games. I'll try to post a video example for you.

Incidentally, one of the first things you want to do (at least in OpenBOR), is use a standard canvas size for your sprites. That way you can properly anchor animations while keeping a single uniform offset throughout the model text. This will save you unbelievable amounts of time, and it doesn't cost extra memory because OpenBOR automatically trims/optimizes images as they are loaded.

DC
 
Damon Caskey said:
Planted... planted, always. Usually you want to anchor an attack off the back foot (think just like throwing a Jab or Straight in real life). In some cases you'll want to plant the front foot instead. But never use a static center line as your anchor, this will result in a terrible looking animation where the entity appears to slide their feet on place while attacking. It's one of the most common mistakes new authors make, and you still see it in a lot of professional games. I'll try to post a video example for you.

Incidentally, one of the first things you want to do (at least in OpenBOR), is use a standard canvas size for your sprites. That way you can properly anchor animations while keeping a single uniform offset throughout the model text. This will save you unbelievable amounts of time, and it doesn't cost extra memory because OpenBOR automatically trims/optimizes images as they are loaded.

DC

Ok awesome, that's what I was assuming then. Yeah, I was testing some animations out and yeah using the planted front  leg actually (in the animation I was testing with), really made it flow really well.  Regarding the standard canvas size, is there a way to do that using ASU? Or do I have to use another batch tool or something to update all frames canvas size? Yeah that would definitely so much time! Although, I typically like to show them how to offset multiple canvases for practice purposes, but also having the option to set standard canvas sizes would be great as well.  This information definitely helps loads.
 
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