Mighty Morphin Power Rangers: Rita's Rewind New Beat'em Up!!

Well O Im gonna have to wait on your Power Rangers game and try to throw some cash on your way when I secure some funds lol. Also tell your friend that his review on Power Rangers rita's rewind was good and informative. And Danno I'm gonna buy you a pint because you save me some money on getting this game so cheers brother. And DC... you just a brother among brothers.
 
Tried the game a little bit and finished the first big episode (with Megazord vs giant Goldar battle in the end of it). And what can I say? Yeah, I expected the game to be better in terms of gameplay. Visually it looks fine, somewhat similar style to Shredder's Revenge, but the gameplay part is indeed pretty weak. All characters are the same, almost no combo variety, just your normal hits, grabs, anti air and jump stomp and that's pretty much it. Also the characters feel really slow, like the walk speed and overall response.
I can't say it's terrible but definitely not on the same level as TMNT Shredder's revenge, for sure (and waays behind monsters like Fight'N Rage or Streets of Rage 4).
 
Yeah, looks like they ran out of budget? The natsume snes pr games were much better. Even mersox's rangers game.

It's funny how most of these comercial games have almost no replay value and are missing that tight gameplay feel so many good obor games have.

How can a modern comercial beat em up be light-years gameplay wise behind a 20 year old game like avp capcom or bare knuckle 3?

I like karate kid street rumble, it's got great sprite work and fan service. Def needed better characters, the gameplay is kinda interesting, they actually tried something different. Does seem to be missing the finishing touches and it was way over priced.
 
The game has received an update which increases the attack speed of the rangers and other notable changes but still it should have been like it the first place. Not to mentioned charging almost $40 bucks. Above all I will wait for a deep sale on this one for sure.
 
I want to add that yesterday I have completed the game with a friend in coop, and overall it was pretty fun. Beat'em up mechanics, rangers' walk speed and all mentioned - could definitely use some work, but bike stages, Zords stages and megazord battles were absolute blast and tons of fun. The only weird thing is that you can't lose a megazord battle - he is invincible, and if you miss a lot of shots you will just pass the turn to the next player (if you play in coop) and will have to charge the sword again. So basically you have infinite amount of tries for this section of the boss.
In the end - while the battle system is not impressive compared to other retro-modern beat'em ups the game is still pretty fun and you should try it.
 
I finally had time to test Power Rangers Rita's Rewind, on Normal difficulty.

Did I like it? If you want the short version, no.
The phrase that defines this game for me is "all flash, no substance".

I played it for 36 minutes, until the Megazord battle and couldn't play any more.

Does the game have any good points? Yes.

But the negative points far outweigh the positive points.

Positive points:
- the levels are wide (in depth), which gives you plenty of area to fight
- the levels are less linear, with uneven surfaces.
- the music is good
- I like the idea of the hypers (something I've already considered for our project), although I find them a bit random
- since it's a new story, they don't need to be tied to the original series. With this, we can have enemies different from the Putties right from the first levels
- Like any self-respecting beat 'em up, you can run and jump (Hey TMNT and SOR4, come here please)
- Some of the graphics are really cool
- The mechanic of going back in time is, from a programming point of view, really impressive...

But that's where the negative points appear:

- You can't, in 2025, remap the keyboard... while playing a game made to run ON A COMPUTER? The person who came up with this brilliant idea should be fired. There is absolutely no excuse for this to happen.

- The controls are slippery. They clearly tried to "take inspiration" from TMNT Shredder's Revenge but the execution here is very bad. Every time you move... you slide.

- The bosses' gimmick is very, very annoying. Simply put, the first boss of the game already has a gimmick that makes him invincible for a long time. It's the first boss in the game, it didn't need that.

- I feel like the length of the game was artificially inflated, probably to prevent people from finishing the game and asking for a refund. Some levels are much longer than they need to be, like the level where you play with your zord.

- The battle that happens right after the Zord level, where you go down an elevator to fight a boss seems interesting... until you realize that if you die, you go back to the previous level? Really?

- The Megazord fight against Goldar looks nice, but as soon as you start playing you feel how clunky the gameplay is.

If I hadn't received this game as a gift, I would have asked for a refund.
 
You can't, in 2025, remap the keyboard... while playing a game made to run ON A COMPUTER? The person who came up with this brilliant idea should be fired. There is absolutely no excuse for this to happen.
What? Seriously?!

The bosses' gimmick is very, very annoying. Simply put, the first boss of the game already has a gimmick that makes him invincible for a long time. It's the first boss in the game, it didn't need that.

That seems to be the modern beat em' up thing. Give you exactly one workable way to win (usually big juggle combos), then make bosses immune to it.

Funny thing is, from the videos, it looked like this one was going to try and bust out of the Castle Crashers (and I guess now TMNT) mold and actually do something different. Evidently not.

DC
 
What? Seriously?!
yep, that serious. how someone could actually this would be a good idea?
It's not rocket science, its just a keyboard remap.

Funny thing is, from the videos, it looked like this one was going to try and bust out of the Castle Crashers (and I guess now TMNT) mold and actually do something different. Evidently not.
Evidently not. It was one of the worst experiences I had with a beat em up.
 
the first boss of the game already has a gimmick that makes him invincible for a long time
That seems to be the modern beat em' up thing.
I agree with both, I'm seeing many lazy ways to create difficulty in modern beat 'em ups, like the annoying SOR4 super armor.
Usually I prefer when the enemy a.i. difficulty looks like an experienced player that knows how to use the same rules better than a human player.
 
I recently bought and played Jitsu Squad. The game is cool and it has a lot of flash and substance with its combat (even though it does have a juggle system) but there is one boss towards the end that constantly juggles you non verbatim until you try to ''parry'' the hits but it got really ANNOYING lol.

I hope the devs still implement more fixes to Rita's Rewind but my stance to wait for a DEEP sale
 
Well well well... It looks like MMPR Rita's Rewind is getting another update but this one is a big one. Here is the link to the information of the update


 
I finally had time to test Power Rangers Rita's Rewind, on Normal difficulty.

Did I like it? If you want the short version, no.
The phrase that defines this game for me is "all flash, no substance".

I played it for 36 minutes, until the Megazord battle and couldn't play any more.

Does the game have any good points? Yes.

But the negative points far outweigh the positive points.

Positive points:
- the levels are wide (in depth), which gives you plenty of area to fight
- the levels are less linear, with uneven surfaces.
- the music is good
- I like the idea of the hypers (something I've already considered for our project), although I find them a bit random
- since it's a new story, they don't need to be tied to the original series. With this, we can have enemies different from the Putties right from the first levels
- Like any self-respecting beat 'em up, you can run and jump (Hey TMNT and SOR4, come here please)
- Some of the graphics are really cool
- The mechanic of going back in time is, from a programming point of view, really impressive...

But that's where the negative points appear:

- You can't, in 2025, remap the keyboard... while playing a game made to run ON A COMPUTER? The person who came up with this brilliant idea should be fired. There is absolutely no excuse for this to happen.

- The controls are slippery. They clearly tried to "take inspiration" from TMNT Shredder's Revenge but the execution here is very bad. Every time you move... you slide.

- The bosses' gimmick is very, very annoying. Simply put, the first boss of the game already has a gimmick that makes him invincible for a long time. It's the first boss in the game, it didn't need that.

- I feel like the length of the game was artificially inflated, probably to prevent people from finishing the game and asking for a refund. Some levels are much longer than they need to be, like the level where you play with your zord.

- The battle that happens right after the Zord level, where you go down an elevator to fight a boss seems interesting... until you realize that if you die, you go back to the previous level? Really?

- The Megazord fight against Goldar looks nice, but as soon as you start playing you feel how clunky the gameplay is.

If I hadn't received this game as a gift, I would have asked for a refund.


Very unfortunate, as I was looking to play this game in the future. Crazily enough while I added that to the wishlist (I still plan on playing it, but years in the future and definitely at a discount) I"ve found a game called Chroma Squad, Power Rangers inspired. Chroma Squad on Steam. Hope to see a review of it on here (last post mentioned here: Chroma Squad - Power Rangers-inspired Tactical RPG), though not a beat em up.
 
Random thought about Rita's Rewind - and yes, I will cop to it being counterproductive and selfish.

Honestly, I’m glad this one flopped. When I first saw the trailers, it felt like a warning sign for the future of fan beat-em-ups. This was not another super-deformed bobblehead clone - it looked like the kind of project fan creators wish they could make. It had set pieces, the right kind of nostalgia, and real production value.

I’m not anti-capitalist, and I’m not against commercial beat-em-ups. The golden age of Sega, Capcom, Konami, and others is what brought us here in the first place. Rita’s Rewind feels different, though. It comes across like a hobby project with publisher backing - something that exists in the same creative space and draws from the same zeitgeist as fan-made work. That is what makes it uniquely dangerous.

We are not competing with the latest Streets of Rage, Golden Axe, or even the endless stream of SD-style clones. We absolutely are competing with Rita’s Rewind.

That is not a fair fight. If you’re a fan creator - or someone just getting started - why bother when the audience is already small and there is barely anyone left to notice your work? Could OpenBOR do everything Rita’s Rewind does? Absolutely, and probably better. Could a one- or two-person amateur team actually pull it off? Not even remotely. Not if they want anything close to that production value, and not within the next ten years.

This is what people wanted, right? You could almost hear the collective “It’s about time,” followed by the inevitable wave of imitators. Problem is, those follow-ups would still come packaged with the same shameless shortcut monetization you already see in the SD clone scene. Before long, it and its knockoffs would start to enshitify the genre by taking ownership of it. Think about what Discord and Reddit did to independent forum communities - just good enough to siphon away participation, nowhere near soulful enough to replace what was lost. Retail has a term for this: category killers.

So yes, I felt a real sense of relief when the reception turned out to be poor. For now, Rita’s Rewind is not a category killer.

DC
 
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