dantedevil
Well-known member
O Ilusionista said:why not the normal MK blood?
Yes, but I've been looking and not all Mortal Kombat, have the same blood, that's what I meant.
O Ilusionista said:why not the normal MK blood?
A.D. Vanderstein said:Love to see this game making progress and it is looking like it may be a big hit. I have one suggestion though not to criticize your work but you have a Mortal Kombat/ Killer Instinct fan base, so Batman doesn't fit in with these characters. You need to stick with those characters or you may lose some of your fan base. Its ok to have it later as a special edition with all different types of characters, but for the main title stick with the core characters MK/KI...
nedflandeurse said:Your Batman bonus character is welcome!
The gamaplay looks great!
dantedevil said:O Ilusionista said:why not the normal MK blood?
Yes, but I've been looking and not all Mortal Kombat, have the same blood, that's what I meant.
The graphics in the game that you mean are smaller than those of Batman Returns. Also surely the Batman Returns "look more badass". No doubt.O Ilusionista said:There is a Batman game with rendered graphics, have you tried it?
finish the special hits all enemies on screen
void damage_all_enemies(int damage, int drop, void atk_type)
{
int iEntity;
void vEntity;
void self = getlocalvar("self");
int iMax = openborvariant("ent_max");
for(iEntity=0; iEntity<iMax; iEntity++)
{
vEntity = getentity(iEntity);
if(getentityproperty(vEntity, "type")==openborconstant("TYPE_enemy"))
{
damageentity(vEntity,self,damage,drop,openborconstant(atk_type));
}
}
}
600 - attack damage@cmd damage_all_enemies 600 1 1
void damage_all_enemies(int damage, int drop, void atk_type)
{
int iEntity;
void vEntity;
void self = getlocalvar("self");
int iMax = openborvariant("ent_max");
for(iEntity=0; iEntity<iMax; iEntity++)
{
vEntity = getentity(iEntity);
if(getentityproperty(vEntity, "type")==openborconstant("TYPE_enemy"))
{
damageentity(vEntity,self,damage,drop,openborconstant(atk_type));
}
}
}
O Ilusionista said:/// by Mtrain
void rspeed()
// gives a random walk speed
{
void spd = getentityproperty(getlocalvar("self"),"speed");
void ri = rand()%1000+1000;
void ra = rand()%1000+1000;
float sp = spd + ( ri*0.001 + ra*0.001 )/10.0;
changeentityproperty(getlocalvar("self"), "speed", sp);
}
Use it in walk animation:
@cmd rspeed