Mortal Kombat - The Chosen One

In Progress Mortal Kombat - The Chosen One MORTAL KOMBAT THE CHOSEN ONE 0.6.3

No permission to download
The project is currently under development.
In one of the new animations, I need to use the "flipframe" more than once, which is not possible.
So I wonder if there is a script for this. I searched the forum and did not find.

Well, you can use this function:

Code:
void flip()
{// Flip to opposite direction
    void self = getlocalvar("self");
    int dir = getentityproperty(self,"direction");

    if(dir==0){ // Facing left?
      changeentityproperty(self, "direction", 1);
    } else {
      changeentityproperty(self, "direction", 0);
    }
}
 
com007 said:
character of mortal kombat 9 ?

??? Which character and what do you mean? Unless you mean a different outfit for any MK char, that would be kinda too much work for him to edit. That is because MK sprites were digitized.
 
Ahh ok.
My hero's have only one outfit,  but i try to give a new look in some characters.
For now have Raiden almost finish, changing all the  white outfit for black.
And now I'm working in a update of Kitana.
I talk with Gabriel Cheban, creator of Kitana Unmasked for mugen, and he share with me Kitana and Mileena.
3h4s1yR.jpg
 
Finally I'm almost finished Kitana with her new look.
All movements and effects have been updated.
In addition also features many new moves.
Now I find myself testing everything, but tomorrow will upload the video gameplay.
 
O Ilusionista said:
Graveyard? Easy as pie :)
Give me some days...

Hello my friend!
Do you remember this?
I ask because I have begun work on new stages.
Have you seen my latest gameplays?
What do you think?
 
Yeah I saw it. There are good things, there are things I don't like that much, but I don't want to sound that old uncle who rants about everything.

About the stage, give me a size to work with.
 
Hello my friend!

You can be sure that the gameplay is very good, and is extremely easy to implement special and combos.
I've worried a lot since I work in the game.
And I've spent many hours testing every move, until reach the result I want.
Thanks for you support!

PD: I'm use only one attack button, but the player use almost all buttons to make the moves. Jump, Block, Special.
 
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