Mortal Kombat - The Chosen One

In Progress Mortal Kombat - The Chosen One MORTAL KOMBAT THE CHOSEN ONE 0.6.3

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The project is currently under development.
I have finished the demo yesterday, saving the hostages and defeating vega passing by his riddles and traps. Today hopefully I will pass throuh another path to see what happens. Excellent demo my friend. My cousin plays as Liu Kang and I play as Robocop. Thank you very much Dante I love this all new demo
 
Argulus Gideon said:
I have finished the demo yesterday, saving the hostages and defeating vega passing by his riddles and traps. Today hopefully I will pass throuh another path to see what happens. Excellent demo my friend. My cousin plays as Liu Kang and I play as Robocop. Thank you very much Dante I love this all new demo

I'm very glad dear friend!
It is a pleasure to know that you are enjoying the fruit of my hard work.
That is my greatest reward.
Tomorrow I will be uploading a new version (4.6).
It has bug fixes, as well as several new moves from some enemies. Smasher, Madman, Heatman, Chainman, have new riseattack in some cases and in other new dodge moves.
Stay tuned...
;)
 
I feel like Fatalities are difficult to pull off. I press B+F or J+F, etc. and 90% of the time it acts as if I just pressed F by itself :/ Is there some kind of trick to it or is it not working properly?
 
If you press first F followed by J, A or B immediately the desired fatality will perform with no problem. Personally I dont see the problem with the buttons. I will stay tuned about new update
 
Psykai said:
I feel like Fatalities are difficult to pull off. I press B+F or J+F, etc. and 90% of the time it acts as if I just pressed F by itself :/ Is there some kind of trick to it or is it not working properly?

Like my friend Argulus Gideon explained to you, you're doing it wrong. First press the Fatality button and then the other button.
I recommend that you first play the "Training Lessons", that is the most convenient.
Also during the game you can press the MOVELIST button during the game, to see all the commands of the character, including the Fatalities and the No Mercy.
 
Don't press buttons simultaneously. Just press F (Fatality), and then J, A, or whatever if you perform a Fatality right. If you don't know how to perform Fatalities well, Training Lessons mode is the best place to practice with.
 
I was able to finish the demo again but taking another path, fighting against captain wolf and entering the club was exciting, I liked this path more than taking the other one. Sweet experience playing this masterpiece, thanks again Dante
 
dantedevil about the load game issue, I am having the same issue on my game.
This happens if you have a globalvariable active. In old 4432 version, this was working, but in the newer versions there is a bug.
I've already reported this at GitHub and I will try to track the exact build where this starts https://github.com/DCurrent/openbor/issues/111
 
Argulus Gideon said:
I was able to finish the demo again but taking another path, fighting against captain wolf and entering the club was exciting, I liked this path more than taking the other one. Sweet experience playing this masterpiece, thanks again Dante

I am very glad that you have liked my dear friend, it is very comforting to know that all my work was in line with the expectations I had generated during the entire waiting time.
Now I am finishing the last details of the next update. I took a little longer than expected, because I'm correcting all the minimum details I found and I'm still adding some updates to the most advanced enemies.
So stay tuned.  ;)


O Ilusionista said:
dantedevil about the load game issue, I am having the same issue on my game.
This happens if you have a globalvariable active. In old 4432 version, this was working, but in the newer versions there is a bug.
I've already reported this at GitHub and I will try to track the exact build where this starts https://github.com/DCurrent/openbor/issues/111

Thank you very much for informing me about this dear friend. Good thing you've already reported, no doubt locating the version where the problem starts is the best way to help solve it.
Thanks again!
 
Finally version 4.6 is ready to download!

- I have worked detail by detail in each level, to eliminate any bug.
- I have managed to improve the functioning of some levels as well.
- I have corrected some small errors in the dialogues in English.
- I have added escape animation in the "anim rise", to several of the most advanced enemies.
- I have improved the operation of many of the traps.
- I have decided to modify the reinforcements that Vega calls, because the Hunters act persecuting you all the time and do not give Vega a chance to shine through his enormous variety of attacks.


Enjoy:

 
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Are there any clues in the game for what the passwords are in the traps level? My patience ran thin at moving spike trap with 3 of those towers and I quit. Didn't want to spend an hour trying every possible combination ^_^'
 
Argulus Gideon said:
This is excellent dear buddy I´ll play it as soon as possible, downloading right now

Enjoy my friend!  ;)



nedflandeurse said:
And the adventure continues!
I'll start it again! ^^

All is ready to kick some asses my friend!  :D

Damon Caskey said:
Congratulations on a new update dantedevil!

Thanks my friend!

Psykai said:
Are there any clues in the game for what the passwords are in the traps level? My patience ran thin at moving spike trap with 3 of those towers and I quit. Didn't want to spend an hour trying every possible combination ^_^'


Psykai
If you mean the level prior to the fight with Zangief, pay attention to your environment.
The key of the 3 panels is hidden with the naked eye.
 
Thanks :) I figured there'd be something in the map. Now I've seen it, I can't believe I missed it, haha!

I'm afraid I ran into a strange glitch but I think I know why it happened. In the stage after beating Zangief I teleported over the wall with Raiden and killed the grenade thrower. The fight itself felt a bit glitchy and I got the impression that maybe I wasn't supposed to be able to teleport to him.

I beat the two new goons that showed up afterwards, but then it played out a cutscene as if they had just appeared (even though I killed them already). Then when I tried to walk forward, I fell through the floor. There was no hole there but it was behaving as if there was and I couldn't continue :( There was one narrow strip of road I could walk on at the very bottom but the screen wouldn't scroll. So I had to close the game.

I tried attatching the script log in case it would help but the file size is too big :(
 
Psykai said:
Thanks :) I figured there'd be something in the map. Now I've seen it, I can't believe I missed it, haha!

I'm afraid I ran into a strange glitch but I think I know why it happened. In the stage after beating Zangief I teleported over the wall with Raiden and killed the grenade thrower. The fight itself felt a bit glitchy and I got the impression that maybe I wasn't supposed to be able to teleport to him.

I beat the two new goons that showed up afterwards, but then it played out a cutscene as if they had just appeared (even though I killed them already). Then when I tried to walk forward, I fell through the floor. There was no hole there but it was behaving as if there was and I couldn't continue :( There was one narrow strip of road I could walk on at the very bottom but the screen wouldn't scroll. So I had to close the game.

I tried attatching the script log in case it would help but the file size is too big :(

Thanks for all the info.
I just checked that Stage and I was able to reproduce the error with Raide crossing the wall.
I was able to adjust the coordinates of the wall so that Raiden can no longer transfer it to the teleport.
Now everything works right at the level.
This bug happened to you without a doubt because of the bug of trespassing the wall, after that, everything works correctly in that stage, I already tried it. But that simple bug unleashed all the problems you had later.
 
I play step by step because I don't have much time these days. Really interesting to see so much variety in the levels.

Just how do you manage to solve the puzzle code, I mean the dangerous room with VEGA text and special characters?
I have no idea what to do. I manage to wal on the characters to recreate VEGA name, but nothing happen, and the character always finishes crushed.
It's a little frustrating. ???
 
nedflandeurse said:
I play step by step because I don't have much time these days. Really interesting to see so much variety in the levels.

Just how do you manage to solve the puzzle code, I mean the dangerous room with VEGA text and special characters?
I have no idea what to do. I manage to wal on the characters to recreate VEGA name, but nothing happen, and the character always finishes crushed.
It's a little frustrating. ???

No problem my friend!
I send you a PM with the explanation of the riddles.
;)

Sorry!
You mean the level that has letters on the floor and that there are moving blades?

Send me a screenshot to know exactly the level.
 
dantedevil said:
nedflandeurse said:
I play step by step because I don't have much time these days. Really interesting to see so much variety in the levels.

Just how do you manage to solve the puzzle code, I mean the dangerous room with VEGA text and special characters?
I have no idea what to do. I manage to wal on the characters to recreate VEGA name, but nothing happen, and the character always finishes crushed.
It's a little frustrating. ???

No problem my friend!
I send you a PM with the explanation of the riddles.
;)

Sorry!
You mean the level that has letters on the floor and that there are moving blades?

Send me a screenshot to know exactly the level.

Yes buddy, the one with letters on the floor and blades.  :D
 
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