Technically it means you have to hold one button while pressing the other, but in practical terms you really can't tell the difference at all.
changedrawmethod(ent, "reset", 1); //reset just in case
....
changedrawmethod(ent, "intmode", 3);
changedrawmethod(ent, "tintcolor", rgbcolor(100,0,100));
...
changedrawmethod(ent, "flag", 0); //turn off
Bloodbane said:Well, there's a significant difference actually. I can tell the difference since I have to hold the 1st button before pressing the 2nd button.
When I tried to press both button simultaneously instead, it doesn't work.
Maybe you can double check that if you have used setdrawmethod or changedrawmethod with a NULL parameter, which means global setting.
For a more user-friendly approach, you'd have to check if the two buttons were pressed within a very short time of each other (e.g. 20 milliseconds).