anim freespecial4
com A3 freespecial4
energycost 10
mponly 1
loop 0
delay 6
bbox 26 11 33 78
offset 41 89
sound data/sounds/sg4.wav
frame data/chars/sg/a5.gif
bbox 30 22 47 70
frame data/chars/sg/a6.gif
@cmd spawn01 "Esquilo" 50 250 0
delay 28
jugglecost 1
frame data/chars/sg/a7.gif
delay 9
frame data/chars/sg/a6.gif
ZVitor said:look for it on her file:
Code:anim freespecial4 com A3 freespecial4 energycost 10 mponly 1 loop 0 delay 6 bbox 26 11 33 78 offset 41 89 sound data/sounds/sg4.wav frame data/chars/sg/a5.gif bbox 30 22 47 70 frame data/chars/sg/a6.gif @cmd spawn01 "Esquilo" 50 250 0 delay 28 jugglecost 1 frame data/chars/sg/a7.gif delay 9 frame data/chars/sg/a6.gif
and add more lines:
@cmd spawn01 "Esquilo" 50 250 0
group {min} {max}
~Also not an entity spawn, also should be followed by 'at'.
~Causes entities to be spawned in groups. When the number of enemies goes below {min} (not equal to, below), entities will be spawned until there are {max} enemies onscreen or there aren't any more enemies to spawn in the group.
~Group size declarations remain in effect until changed. So use a large group size like 'group 100 100' to "cancel" the grouping.
~'wait' is also counted to 'group' so it's best to put 'wait' first to prevent it being limited by 'group'.
~This only prevent enemies and other entities spawned with 'spawn' command above. Entities spawned with 'spawnframe' and 'summonframe' (see above) won't be prevented even if max value has been reached.
No, but when you summon another hundred and the first one is still on the screen, then the game starts laggingkimono said:mishadude: 100 squirrels is a bit too much on screen, no?
So what are the actual lines for setting multiple subentities? Torch and Bcat for examplekimono said:1) Yes you can spawn multiple npc using this kind of function or an other command.
Well, I do have a couple of game ideas that I'm not bold enough to try yet, so for now I'm just experimenting with existing games to better understand how to do stuff.kimono said:mishadude: Why don't you start your own project, you surely dream about a game that you wish to create?
In this c
mishadude said:One idea is playing as a cop (or cops) in a superhero universe (haven't decided which one yet) where you assist npc superheroes in fighting thugs, supervillains and other menaces and maybe even rescue innocent bystanders along the way.