My sprite animation reel

Does anyone know a website with collection of punch/kick animations from games or just punch frames, i need to collect some keyframes to have the poses right , i can rip them with fighter factory but maybe someone did it already.
I basically just need punch/kick images on its attack box frame from fighting games.And maybe also anticipation frame.
My poses look kinda wonky and i have to draw various angles and plan this ahead.
The Spriters Resource
This site has a lot of spriters for console games, as well as action annotations made by avid internet users.
 
Capcom 90s style, if someone wants some characters/designs , im open
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@bWWd WOW!!
I'm very curious of your process of creation...
Looks like you use preexisting bases + reference to sprite over. The result is impressing.
It's between actual sprite portraits and "pure" drawing. But with a computer (AI?) process for some of them.

Mind to show a bit of your process?
 
Its my job,since 2014 if it wouldnt be id probably share but it took me a lot of time to learn some stuff and i mean i use like 4 programs or more, but yes i start with hires and downscale even stuff like sonic sprites, he was downscaled and cleaned up, but the same was with capcom, they drew frames first on paper then scanned lineart and colored .
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Its my job,since 2014 if it wouldnt be id probably share but it took me a lot of time to learn some stuff and i mean i use like 4 programs or more, but yes i start with hires and downscale even stuff like sonic sprites, he was downscaled and cleaned up, but the same was with capcom, they drew frames first on paper then scanned lineart and colored .
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good!

Yes, that's the reason why it looked like actual drawing.
I would say it particularly looks good on portraits, not sure for ingame sprites.
 
Really like the art style, strong and colourful, have you animated in this style? Not the software bone stuff, the long old school frame by frame stuff
 
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I like the black tiger particularly.
I'm curious if some step have been done in 3D. particularly the way the shading and highlights are done really feel like there is a 3D software step.
I'm just curious.

I haven't looked closely. Considering it's not 100% pixel by pixel, It may just give me headache.
 
Amazing work on the art styles! The lion guy almost looks KOF or the old CPS1 graphics for the shading of the arms. But that's very unique on the appearance.
 
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