marco75
New member
I'm trying to make an existing game (Super Final Fight Gold) more approachable for joypad and keyboard users, whilst still maintaining complex move commands for those with an arcade stick.
Currently menu.txt looks like this:
Meanwhile in the player entity definition cody.txt
Attack buttons 2 - 4 work fine in triggering the Specials with a single button, but I would like to have a fifth attack button (or second special button) so freespecial5 can be triggered easily.
When I remove the # in menu.txt above, the engine ignores it and does not display Super on the control config screen.
I DID find a compromise, by setting
This triggers the super pretty easily, and if the player messes up the input, at least the Deathblow comes out, which does not consume MP, only HP, and keeps the player safe so they can try again.
According to the Legacy manual, the only buttons permissible are:
Do later builds support more buttons?
Thanks
Currently menu.txt looks like this:
Code:
renamekey moveup Up
renamekey movedown Down
renamekey moveright Right
renamekey moveleft Left
renamekey attack Attack
renamekey attack2 Special1
renamekey attack3 Special2
renamekey attack4 Special3
#renamekey attack5 Super
renamekey jump Jump
renamekey special Deathblow
renamekey start Start
renamekey screenshot Screenshot
fontmonospace 0 0 0 0 0 0 0 0
Meanwhile in the player entity definition cody.txt
Code:
com d f a freespecial2
com d u a freespecial3
com f f a freespecial4
com d f d f a freespecial5
com a2 freespecial2
com a3 freespecial3
com a4 freespecial4
#com a5 freespecial5
Attack buttons 2 - 4 work fine in triggering the Specials with a single button, but I would like to have a fifth attack button (or second special button) so freespecial5 can be triggered easily.
When I remove the # in menu.txt above, the engine ignores it and does not display Super on the control config screen.
I DID find a compromise, by setting
Code:
com d f s freespecial5
This triggers the super pretty easily, and if the player messes up the input, at least the Deathblow comes out, which does not consume MP, only HP, and keeps the player safe so they can try again.
According to the Legacy manual, the only buttons permissible are:
Code:
U D F B
A A2 A3 A4 J S
Do later builds support more buttons?
Thanks