patataboy said:Ah ok ... I didn't understand it this way. I thought there was a general color table which every sprites have to refer to for colors.
This is true, but only in one of OpenBOR's three available modes (8, 16, and 32).
8 bit is the default mode for backward compatibility with older modules, and it behaves as you described. 16 or 32 bit mode is the way to go. Even if you are making a simple module, it's just so much easier to work with when you don't have to think about a single universal palette. All you have to do is turn it on with the video mode command, and away you go.
DC