Not loading images

NeneBuano

New member
Im having an issue while starting my project.

Recently iv added a new character to the MODELS.txt
even thoe everything is fine to me (obviusly is not) the program cant open the .gifs images composing the char, they are all gif, and have the same palette... i atach de log so you can see.
The problem persists on every image of the character.




********** An Error Occurred **********
*            Shutting Down            *

Total Ram: 488034303 Bytes
Free  Ram: 477769727 Bytes
Used  Ram: 10264576 Bytes

Release level data........... Done!
Release graphics data........ Done!
Release game data............

Unloaded 'Maki'
Unloaded 'Lucia'
Unloaded 'kyle'
Unloaded 'Haggar'
Unloaded 'Guy'
Unloaded 'Flash'
Unloaded 'dusts'
Unloaded 'Dean'
Unloaded 'Cody'
Unloaded 'Carlos'

Release game data............ Done!
Release timer................ Done!
Release input hardware....... Done!
Release sound system......... Done!

**************** Done *****************

Unable to load file 'data/chars/lucia/select1.gif'
load_cached_model #scriptbuf: 17989 bytes in 1 allocs
buffer_packfile: 8995 bytes in 1 allocs
Total Leaked Bytes 26984
 
Yes im sure, actually iv been "programing" the character using obeditor, so obeditor does recognize the character correctly, and all the images look fine in the program.
Iv tried to erase tha image but the same error happens in select2 and on.
 
I don't use obeditor a lot. But, are you having a palette problem for the select port for your character or something? Is it messed up? Or is it in RGB instead of it being indexed (which causes to crash)?
 
NeneBuano said:
load_cached_model #scriptbuf: 17989 bytes in 1 allocs
buffer_packfile: 8995 bytes in 1 allocs
Total Leaked Bytes 26984

From the log file you posted, it looks like you're using a very old version of OpenBOR.  It includes output from tracemalloc, which was removed from the engine in 2011.  Does the issue still occur in newer releases?
 
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