This was my very first demo of Illusion and The Falcon, a module that is still in progress starting Joe Musashi and Ryu Hayabusa, recorded in late 2006. I had shown some little clips but never the whole thing until today. It's a joke now, but I'm still proud; it demos features that were then considered impossible enough just claiming I could do them got me banned from the forum for being a stupid noob (different times, lol). 
At the time the engine didn't have scripting, no NPC's or spawn system, was 8-bit only, had a 32 frame per animation limit, and nearly all numeric parameters had hard coded caps. There were a bunch of other annoying caveats as well... but even then the engine's potential was obvious and it annoyed me that no one besides bwwd and Mr. Q were doing anything with it.
Joe's dog Yamato (seen briefly when I called him and missed the target, lol), the various magic and summon effects, close up cut-scenes and such were made by daisy chaining bomb type projectiles.
Deaths are attack type based (wind blows them away, daggers cause bleed out, swords bisect, fire turns them to ash, etc.). No big there, and still the best way to do things. Thrown into screen scaling effect was faked using manually drawn images. Thank goodness that's not needed any more!
And now that I've expounded on memory lane, here you go. Try not to laugh too much.
At the time the engine didn't have scripting, no NPC's or spawn system, was 8-bit only, had a 32 frame per animation limit, and nearly all numeric parameters had hard coded caps. There were a bunch of other annoying caveats as well... but even then the engine's potential was obvious and it annoyed me that no one besides bwwd and Mr. Q were doing anything with it.
Joe's dog Yamato (seen briefly when I called him and missed the target, lol), the various magic and summon effects, close up cut-scenes and such were made by daisy chaining bomb type projectiles.
Deaths are attack type based (wind blows them away, daggers cause bleed out, swords bisect, fire turns them to ash, etc.). No big there, and still the best way to do things. Thrown into screen scaling effect was faked using manually drawn images. Thank goodness that's not needed any more!
And now that I've expounded on memory lane, here you go. Try not to laugh too much.