D
doranikofu
Guest
I keep having random crashes occurring when I'm testing.
The log does not record any error messages.
It always happens in the middle of fighting, mostly likely pressing attack1 too fast. (not 100% sure but very likely so)
I set a series of freespecials for an attackchain that does not require hitting enemy to continue (7 chained free specials, and other shorter ones connected to runattack, etc).
I don't know if that is some sort of problem...
It is not specific to one enemy, it occurred almost for all the enemies, even for box obstacles. I'm guessing it is something with the player character. But nothing specific I can think of. I used the bind0003 script to show effects, not sure if anyone has seen issues with random crashing before. The other script I used is "shoot" to shoot projectile, but the times openbor crashed I did not use the shoot skill.
The log does not record any error messages.
It always happens in the middle of fighting, mostly likely pressing attack1 too fast. (not 100% sure but very likely so)
I set a series of freespecials for an attackchain that does not require hitting enemy to continue (7 chained free specials, and other shorter ones connected to runattack, etc).
I don't know if that is some sort of problem...
It is not specific to one enemy, it occurred almost for all the enemies, even for box obstacles. I'm guessing it is something with the player character. But nothing specific I can think of. I used the bind0003 script to show effects, not sure if anyone has seen issues with random crashing before. The other script I used is "shoot" to shoot projectile, but the times openbor crashed I did not use the shoot skill.
use cached bg
Level Loading: 'data/levels/testb.txt'
Total Ram: 4293058560 Bytes
Free Ram: 2673856512 Bytes
Used Ram: 30896128 Bytes
Loading 'jgox_sp' from data/chars/jgox/sp/sp.txt
Loading 'ox_bang' from data/chars/jgox/bang.txt
Loading 'Robotic_Ox' from data/chars/jgox/jgox.txt
Level Loaded: 'data/levels/testb.txt'
Total Ram: 4293058560 Bytes
Free Ram: 2666352640 Bytes
Used Ram: 36376576 Bytes
Total sprites mapped: 460