Openbor shutdown instead or going back to main menu

NED

Well-known member
The context.
I tried tweaking a bit "Renegade LA Remaster" by editing one character.
I cannot remember what is edited exactly, but for some time now, when I quit any game mode with the pause menu, the game shut down intead of going to menu.
The problem happens only with the edited character. (EDIT - NO It actually happens with ALL characters - beside of Kunio for some reason.)

In log file there is this message. but I'm not sure this is the problem.
"There's an exception while executing script 'updated'"

Thanks
 
Last edited:
Please post the whole log, not just the last part of it, and enclose it in code tags (example below). There is more information upstream that will tell us what the problem is.

1652993878695.png

Code:
The log stuff goes here in code tags. That will preserve its format and make the log easier to read.
 
Sure ! BTW the problem seems to hapen randomly it sometimes won't happen with the custom character.
As a explanation the entity named "Jun" is based on Kunio file (I cloned it and started working on some stuff)
I try to post log file. (thanks for pointing the right icon)

OK, I have some error message because post is too long.
I have to admit I never saw a so big logfile.

Should I split it in half ?

EDIT : seems like the problem is here :
Command 'ajspecial' not understood in file 'data/chars/pla12/jun.txt'!
But I posted the log file in other post
 
Last edited:
part 1
Code:
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 6561792 Bytes

debug:nativeWidth, nativeHeight, bpp, Hz  1920, 1080, 24, 60

1 joystick(s) found!
OpenBoR v3.0 Build , Compile Date: Jan 26 2017

Game Selected: ./Paks/RenegadeLA_Remaster.pak

FileCaching System Init......    Disabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video.............    320x240 (Mode: 0, Depth: 32 Bit)

Loading menu.txt.............    Done!
Loading fonts................    1 2 3 4 5 Done!
Timer init...................    Done!
Initialize Sound..............   
Loading sprites..............    Done!
Loading level order..........    Done!
Loading model constants......    Done!
Loading script settings......    Done!
Loading scripts..............    Done!
Loading models...............

Cacheing 'Flash' from data/chars/misc/flash.txt
Cacheing 'blood' from data/chars/misc/blood.txt
Cacheing 'bFlash' from data/chars/misc/bflash.txt
Cacheing 'black' from data/chars/misc/zoom/black.txt
Cacheing 'select-1p' from data\bgs\select\select-1p.txt
Cacheing 'select-2p' from data\bgs\select\select-2p.txt
Cacheing 'jun' from data/chars/pla12/jun.txt
Cacheing 'jun' from data/chars/pla12/jun_.txt
Cacheing 'kunio' from data/chars/pla01/kunio.txt
Cacheing 'kunio_' from data/chars/pla01/kunio_.txt
Cacheing 'kunio1' from data/chars/pla01/kunio1.txt
Cacheing 'kunio2' from data/chars/pla01/kunio2.txt
Cacheing 'kunio3' from data/chars/pla01/kunio3.txt
Cacheing 'kunio4' from data/chars/pla01/kunio4.txt
Cacheing 'kunio5' from data/chars/pla01/kunio5.txt
Cacheing 'kunio6' from data/chars/pla01/kunio6.txt
Cacheing 'Riki' from data/chars/pla02/Riki.txt
Cacheing 'Riki_' from data/chars/pla02/Riki_.txt
Cacheing 'Riki1' from data/chars/pla02/Riki1.txt
Cacheing 'Riki2' from data/chars/pla02/Riki2.txt
Cacheing 'Riki3' from data/chars/pla02/Riki3.txt
Cacheing 'Riki4' from data/chars/pla02/Riki4.txt
Cacheing 'Riki5' from data/chars/pla02/Riki5.txt
Cacheing 'Riki6' from data/chars/pla02/Riki6.txt
Cacheing 'Misuzu' from data/chars/pla05/Misuzu.txt
Cacheing 'Misuzu_' from data/chars/pla05/Misuzu_.txt
Cacheing 'Misuzu1' from data/chars/pla05/Misuzu1.txt
Cacheing 'Misuzu2' from data/chars/pla05/Misuzu2.txt
Cacheing 'Misuzu3' from data/chars/pla05/Misuzu3.txt
Cacheing 'Misuzu4' from data/chars/pla05/Misuzu4.txt
Cacheing 'Misuzu5' from data/chars/pla05/Misuzu5.txt
Cacheing 'Misuzu6' from data/chars/pla05/Misuzu6.txt
Cacheing 'Johnny' from data/chars/pla03/Johnny.txt
Cacheing 'Johnny_' from data/chars/pla03/Johnny_.txt
Cacheing 'Johnny1' from data/chars/pla03/Johnny1.txt
Cacheing 'Johnny2' from data/chars/pla03/Johnny2.txt
Cacheing 'Johnny3' from data/chars/pla03/Johnny3.txt
Cacheing 'Johnny4' from data/chars/pla03/Johnny4.txt
Cacheing 'Johnny5' from data/chars/pla03/Johnny5.txt
Cacheing 'Johnny6' from data/chars/pla03/Johnny6.txt
Cacheing 'Raphael' from data/chars/pla04/Raphael.txt
Cacheing 'Raphael_' from data/chars/pla04/Raphael_.txt
Cacheing 'Raphael1' from data/chars/pla04/Raphael1.txt
Cacheing 'Raphael2' from data/chars/pla04/Raphael2.txt
Cacheing 'Raphael3' from data/chars/pla04/Raphael3.txt
Cacheing 'Raphael4' from data/chars/pla04/Raphael4.txt
Cacheing 'Raphael5' from data/chars/pla04/Raphael5.txt
Cacheing 'Raphael6' from data/chars/pla04/Raphael6.txt
Cacheing 'Goda' from data/chars/pla06/Goda.txt
Cacheing 'Goda_' from data/chars/pla06/Goda_.txt
Cacheing 'Goda1' from data/chars/pla06/Goda1.txt
Cacheing 'Goda2' from data/chars/pla06/Goda2.txt
Cacheing 'Goda3' from data/chars/pla06/Goda3.txt
Cacheing 'Goda4' from data/chars/pla06/Goda4.txt
Cacheing 'Goda5' from data/chars/pla06/Goda5.txt
Cacheing 'Goda6' from data/chars/pla06/Goda6.txt
Cacheing 'Godai' from data/chars/pla07/Godai.txt
Cacheing 'Godai_' from data/chars/pla07/Godai_.txt
Cacheing 'Godai1' from data/chars/pla07/Godai1.txt
Cacheing 'Godai2' from data/chars/pla07/Godai2.txt
Cacheing 'Godai3' from data/chars/pla07/Godai3.txt
Cacheing 'Godai4' from data/chars/pla07/Godai4.txt
Cacheing 'Godai5' from data/chars/pla07/Godai5.txt
Cacheing 'Godai6' from data/chars/pla07/Godai6.txt
Cacheing 'Nishimura' from data/chars/pla08/Nishi.txt
Cacheing 'Nishimura_' from data/chars/pla08/Nishi_.txt
Cacheing 'Nishi1' from data/chars/pla08/Nishi1.txt
Cacheing 'Nishi2' from data/chars/pla08/Nishi2.txt
Cacheing 'Nishi3' from data/chars/pla08/Nishi3.txt
Cacheing 'Nishi4' from data/chars/pla08/Nishi4.txt
Cacheing 'Nishi5' from data/chars/pla08/Nishi5.txt
Cacheing 'Nishi6' from data/chars/pla08/Nishi6.txt
Cacheing 'Ryuichi' from data/chars/pla09/Ryuichi.txt
Cacheing 'Ryuichi_' from data/chars/pla09/Ryuichi_.txt
Cacheing 'Ryuichi1' from data/chars/pla09/Ryuichi1.txt
Cacheing 'Ryuichi2' from data/chars/pla09/Ryuichi2.txt
Cacheing 'Ryuichi3' from data/chars/pla09/Ryuichi3.txt
Cacheing 'Ryuichi4' from data/chars/pla09/Ryuichi4.txt
Cacheing 'Ryuichi5' from data/chars/pla09/Ryuichi5.txt
Cacheing 'Ryuichi6' from data/chars/pla09/Ryuichi6.txt
Cacheing 'Ryuji' from data/chars/pla10/Ryuji.txt
Cacheing 'Ryuji_' from data/chars/pla10/Ryuji_.txt
Cacheing 'Ryuji1' from data/chars/pla10/Ryuji1.txt
Cacheing 'Ryuji2' from data/chars/pla10/Ryuji2.txt
Cacheing 'Ryuji3' from data/chars/pla10/Ryuji3.txt
Cacheing 'Ryuji4' from data/chars/pla10/Ryuji4.txt
Cacheing 'Ryuji5' from data/chars/pla10/Ryuji5.txt
Cacheing 'Ryuji6' from data/chars/pla10/Ryuji6.txt
Cacheing 'Shinji' from data/chars/pla11/Shinji.txt
Cacheing 'Shinji_' from data/chars/pla11/Shinji_.txt
Cacheing 'Shinji1' from data/chars/pla11/Shinji1.txt
Cacheing 'Shinji2' from data/chars/pla11/Shinji2.txt
Cacheing 'Shinji3' from data/chars/pla11/Shinji3.txt
Cacheing 'Shinji4' from data/chars/pla11/Shinji4.txt
Cacheing 'Shinji5' from data/chars/pla11/Shinji5.txt
Cacheing 'Shinji6' from data/chars/pla11/Shinji6.txt
Cacheing 'Trinity' from data/chars/mboss05/m05ap.txt
Cacheing 'Trinity_' from data/chars/mboss05/m05ap_.txt
Cacheing 'kim' from data/chars/boss05/b05ap.txt
Cacheing 'kim_' from data/chars/boss05/b05ap_.txt
Cacheing 'mr.k' from data/chars/boss07/b07cp.txt
Cacheing 'mr.k_' from data/chars/boss07/b07cp_.txt
Cacheing 'random' from data/chars/random/random_hero.txt
Cacheing '1up' from data/chars/misc/1up.txt
Cacheing 'ka1' from data/chars/misc/ka1.txt
Cacheing 'ka2' from data/chars/misc/ka2.txt
Cacheing 'ka3' from data/chars/misc/ka3.txt
Cacheing 'ka4' from data/chars/misc/ka4.txt
Cacheing 'ka5' from data/chars/misc/ka5.txt
Cacheing 'Sapphire_Mp' from data/chars/misc/Sapphire_Mp.txt
Cacheing 'e01a' from data/chars/enemy01/e01a.txt
Cacheing 'e01a2' from data/chars/enemy01/e01a2.txt
Cacheing 'e01a3' from data/chars/enemy01/e01a3.txt
Cacheing 'e01ag' from data/chars/enemy01/e01ag.txt
Cacheing 'e01b' from data/chars/enemy01/e01b.txt
Cacheing 'e01b2' from data/chars/enemy01/e01b2.txt
Cacheing 'e01b3' from data/chars/enemy01/e01b3.txt
Cacheing 'e01bg' from data/chars/enemy01/e01bg.txt
Cacheing 'e01c' from data/chars/enemy01/e01c.txt
Cacheing 'e01c2' from data/chars/enemy01/e01c2.txt
Cacheing 'e01d' from data/chars/enemy01/e01d.txt
Cacheing 'e01d2' from data/chars/enemy01/e01d2.txt
Cacheing 'e01y' from data/chars/enemy01/e01y.txt
Cacheing 'e02a' from data/chars/enemy02/e02a.txt
Cacheing 'e02a2' from data/chars/enemy02/e02a2.txt
Cacheing 'e02a3' from data/chars/enemy02/e02a3.txt
Cacheing 'e02ag' from data/chars/enemy02/e02ag.txt
Cacheing 'e02y' from data/chars/enemy02/e02y.txt
Cacheing 'e03a' from data/chars/enemy03/e03a.txt
Cacheing 'e03a2' from data/chars/enemy03/e03a2.txt
Cacheing 'e03a3' from data/chars/enemy03/e03a3.txt
Cacheing 'e03ag' from data/chars/enemy03/e03ag.txt
Cacheing 'e03b' from data/chars/enemy03/e03b.txt
Cacheing 'e03b2' from data/chars/enemy03/e03b2.txt
Cacheing 'e03b3' from data/chars/enemy03/e03b3.txt
Cacheing 'e03bg' from data/chars/enemy03/e03bg.txt
Cacheing 'e03y' from data/chars/enemy03/e03y.txt
Cacheing 'e04a' from data/chars/enemy04/e04a.txt
Cacheing 'e04ag' from data/chars/enemy04/e04ag.txt
Cacheing 'e04b' from data/chars/enemy04/e04b.txt
Cacheing 'e04b2' from data/chars/enemy04/e04b2.txt
Cacheing 'e04bg' from data/chars/enemy04/e04bg.txt
Cacheing 'e04y' from data/chars/enemy04/e04y.txt
Cacheing 'e05a' from data/chars/enemy05/e05a.txt
Cacheing 'Frank' from data/chars/enemy05/e05a2.txt
Cacheing 'e05ag' from data/chars/enemy05/e05ag.txt
Cacheing 'e05b' from data/chars/enemy05/e05b.txt
Cacheing 'Preston' from data/chars/enemy05/e05b2.txt
Cacheing 'e05c' from data/chars/enemy05/e05c.txt
Cacheing 'Gary' from data/chars/enemy05/e05c2.txt
Cacheing 'e05d' from data/chars/enemy05/e05d.txt
Cacheing 'Tyrone' from data/chars/enemy05/e05d2.txt
Cacheing 'e05e' from data/chars/enemy05/e05e.txt
Cacheing 'Emiliano' from data/chars/enemy05/e05e2.txt
Cacheing 'e05f' from data/chars/enemy05/e05f.txt
Cacheing 'Leo' from data/chars/enemy05/e05f2.txt
Cacheing 'e05g' from data/chars/enemy05/e05g.txt
Cacheing 'Derrick' from data/chars/enemy05/e05g2.txt
Cacheing 'e05h' from data/chars/enemy05/e05h.txt
Cacheing 'Jackie' from data/chars/enemy05/e05h2.txt
Cacheing 'e05i' from data/chars/enemy05/e05i.txt
Cacheing 'Carlos' from data/chars/enemy05/e05i2.txt
Cacheing 'e05j' from data/chars/enemy05/e05j.txt
Cacheing 'Alex' from data/chars/enemy05/e05j2.txt
Cacheing 'e05k' from data/chars/enemy05/e05k.txt
Cacheing 'Dustin' from data/chars/enemy05/e05k2.txt
Cacheing 'e05l' from data/chars/enemy05/e05l.txt
Cacheing 'Travis' from data/chars/enemy05/e05l2.txt
Cacheing 'e05m' from data/chars/enemy05/e05m.txt
Cacheing 'Zion' from data/chars/enemy05/e05m2.txt
Cacheing 'e06a' from data/chars/enemy06/e06a.txt
Cacheing 'e06a2' from data/chars/enemy06/e06a2.txt
Cacheing 'e06a3' from data/chars/enemy06/e06a3.txt
Cacheing 'e06a4' from data/chars/enemy06/e06a4.txt
Cacheing 'e06a5' from data/chars/enemy06/e06a5.txt
Cacheing 'e06a6' from data/chars/enemy06/e06a6.txt
Cacheing 'e06b' from data/chars/enemy06/e06b.txt
Cacheing 'e06b2' from data/chars/enemy06/e06b2.txt
Cacheing 'e06b3' from data/chars/enemy06/e06b3.txt
Cacheing 'e07a' from data/chars/enemy07/e07a.txt
Cacheing 'e07a2' from data/chars/enemy07/e07a2.txt
Cacheing 'e07a3' from data/chars/enemy07/e07a3.txt
Cacheing 'e07b' from data/chars/enemy07/e07b.txt
Cacheing 'e07b2' from data/chars/enemy07/e07b2.txt
Cacheing 'e07b3' from data/chars/enemy07/e07b3.txt
Cacheing 'e07b4' from data/chars/enemy07/e07b4.txt
Cacheing 'e07y' from data/chars/enemy07/e07y.txt
Cacheing 'e08a' from data/chars/enemy08/e08a.txt
Cacheing 'e08b' from data/chars/enemy08/e08b.txt
Cacheing 'e08b2' from data/chars/enemy08/e08b2.txt
Cacheing 'e08b3' from data/chars/enemy08/e08b3.txt
Cacheing 'e08c' from data/chars/enemy08/e08c.txt
Cacheing 'e08d' from data/chars/enemy08/e08d.txt
Cacheing 'e09a' from data/chars/enemy09/e09a.txt
Cacheing 'e09a2' from data/chars/enemy09/e09a2.txt
Cacheing 'e09a3' from data/chars/enemy09/e09a3.txt
Cacheing 'm01a' from data/chars/mboss01/m01a.txt
Cacheing 'm01a2' from data/chars/mboss01/m01a2.txt
Cacheing 'm01a3' from data/chars/mboss01/m01a3.txt
Cacheing 'm01a4' from data/chars/mboss01/m01a4.txt
Cacheing 'm01y' from data/chars/mboss01/m01y.txt
Cacheing 'm02a' from data/chars/mboss02/m02a.txt
Cacheing 'm02b' from data/chars/mboss02/m02b.txt
Cacheing 'm02y' from data/chars/mboss02/m02y.txt
Cacheing 'm03a' from data/chars/mboss03/m03a.txt
Cacheing 'm03a2' from data/chars/mboss03/m03a2.txt
Cacheing 'm03y' from data/chars/mboss03/m03y.txt
Cacheing 'm04a' from data/chars/mboss04/m04a.txt
Cacheing 'm04a2' from data/chars/mboss04/m04a2.txt
Cacheing 'm04a3' from data/chars/mboss04/m04a3.txt
Cacheing 'b02a' from data/chars/boss02/b02a.txt
Cacheing 'b02a2' from data/chars/boss02/b02a2.txt
Cacheing 'b02a3' from data/chars/boss02/b02a3.txt
Cacheing 'm05a' from data/chars/mboss05/m05a.txt
Cacheing 'm05a2' from data/chars/mboss05/m05a2.txt
Cacheing 'm05at' from data/chars/mboss05/m05at.txt
Cacheing 'm05b' from data/chars/mboss05/m05b.txt
Cacheing 'm05b2' from data/chars/mboss05/m05b2.txt
Cacheing 'm05c' from data/chars/mboss05/m05c.txt
Cacheing 'm05c2' from data/chars/mboss05/m05c2.txt
Cacheing 'b01a' from data/chars/boss01/b01a.txt
Cacheing 'b02b' from data/chars/boss02/b02b.txt
Cacheing 'b03a' from data/chars/boss03/b03a.txt
Cacheing 'b04a' from data/chars/boss04/b04a.txt
Cacheing 'b05a' from data/chars/boss05/b05a.txt
Cacheing 'b06a' from data/chars/boss06/b06a.txt
Cacheing 'b06b' from data/chars/boss06/b06b.txt
Cacheing 'b06c' from data/chars/boss06/b06c.txt
Cacheing 'b06d' from data/chars/boss06/b06d.txt
Cacheing 'b07a' from data/chars/boss07/b07a.txt
Cacheing 'b07at' from data/chars/boss07/b07at.txt
Cacheing 'b07atx' from data/chars/boss07/b07atx.txt
Cacheing 'b07b' from data/chars/boss07/b07b.txt
Cacheing 'b07bt' from data/chars/boss07/b07bt.txt
Cacheing 'b07btx' from data/chars/boss07/b07btx.txt
Cacheing 'b07c' from data/chars/boss07/b07c.txt
Cacheing 'Rsps1' from data/chars/pla02/Rsps1.txt
Cacheing 'Rsps2' from data/chars/pla02/Rsps2.txt
Cacheing 'Jth' from data/chars/pla03/Jth.txt
Cacheing 'Jtha' from data/chars/pla03/Jtha.txt
Cacheing 'Jth1' from data/chars/pla03/Jth1.txt
Cacheing 'Jth1a' from data/chars/pla03/Jth1a.txt
Cacheing 'Jth2' from data/chars/pla03/Jth2.txt
Cacheing 'Jth3' from data/chars/pla03/Jth3.txt
Cacheing 'Jth4' from data/chars/pla03/Jth4.txt
Cacheing 'Jsps1' from data/chars/pla03/Jsps1.txt
Cacheing 'Jsps2' from data/chars/pla03/Jsps2.txt
Cacheing 'Jsps3' from data/chars/pla03/Jsps3.txt
Cacheing 'Jsps4' from data/chars/pla03/Jsps4.txt
Cacheing 'mth' from data/chars/pla05/mth.txt
Cacheing 'mth2' from data/chars/pla05/mth2.txt
Cacheing 'mth2_' from data/chars/pla05/mth2_.txt
Cacheing 'mth3' from data/chars/pla05/mth3.txt
Cacheing 'mth4' from data/chars/pla05/mth4.txt
Cacheing 'flash6b' from data/chars/misc/flash6b.txt
Cacheing 'Bike01' from data/chars/enemy01/Bike01.txt
Cacheing 'Bike02' from data/chars/enemy01/Bike02.txt
Cacheing 'druma' from data/chars/misc/druma.txt
Cacheing 'drumb' from data/chars/misc/drumb.txt
Cacheing 'e07k' from data/chars/misc/e07k.txt
Cacheing 'kgun1' from data/chars/misc/kgun1.txt
Cacheing 'kgun2' from data/chars/misc/kgun2.txt
Cacheing 'kgun3' from data/chars/misc/kgun3.txt
Cacheing 'kgun7' from data/chars/misc/kgun7.txt
Cacheing 'kgun8' from data/chars/misc/kgun8.txt
Cacheing 'kgun9' from data/chars/misc/kgun9.txt
Cacheing 'mgun1' from data/chars/misc/mgun1.txt
Cacheing 'mgun2' from data/chars/misc/mgun2.txt
Cacheing 'mgun3' from data/chars/misc/mgun3.txt
Cacheing 'mgun4' from data/chars/misc/mgun4.txt
Cacheing 'mgun5' from data/chars/misc/mgun5.txt
Cacheing 'lgun1' from data/chars/misc/lgun1.txt
Cacheing 'lgun2' from data/chars/misc/lgun2.txt
Cacheing 'sgun1' from data/chars/misc/sgun1.txt
Cacheing 'sgun2' from data/chars/misc/sgun2.txt
Cacheing 'sgun3' from data/chars/misc/sgun3.txt
Cacheing 'sgun4' from data/chars/misc/sgun4.txt
Cacheing 'sgun5' from data/chars/misc/sgun5.txt
Cacheing 'sgun6' from data/chars/misc/sgun6.txt
Cacheing 'sgun7' from data/chars/misc/sgun7.txt
Cacheing 'sgun8' from data/chars/misc/sgun8.txt
Cacheing 'sgun9' from data/chars/misc/sgun9.txt
Cacheing 'sguna' from data/chars/misc/sguna.txt
Cacheing 'hgun1' from data/chars/misc/hgun1.txt
Cacheing 'agun1' from data/chars/misc/agun1.txt
Cacheing 'dgun1' from data/chars/misc/dgun1.txt
Cacheing 'fireb1' from data/chars/misc/fireb1.txt
Cacheing 'fireb2' from data/chars/misc/fireb2.txt
Cacheing 'fireb3' from data/chars/misc/fireb3.txt
Cacheing 'fireb4' from data/chars/misc/fireb4.txt
Cacheing 'fireb5' from data/chars/misc/fireb5.txt
Cacheing 'fireb6' from data/chars/misc/fireb6.txt
Cacheing 'fireb7' from data/chars/misc/fireb7.txt
Cacheing 'fireb8' from data/chars/misc/fireb8.txt
Cacheing 'fireb9' from data/chars/misc/fireb9.txt
Cacheing 'fireba' from data/chars/misc/fireba.txt
Cacheing 'firebb' from data/chars/misc/firebb.txt
Cacheing 'firebc' from data/chars/misc/firebc.txt
Cacheing 'firebd' from data/chars/misc/firebd.txt
Cacheing 'firec1' from data/chars/misc/firec1.txt
Cacheing 'firec2' from data/chars/misc/firec2.txt
Cacheing 'firec3' from data/chars/misc/firec3.txt
Cacheing 'b3gun1' from data/chars/misc/b3gun1.txt
Cacheing 'b3gun2' from data/chars/misc/b3gun2.txt
Cacheing 'b3gun3' from data/chars/misc/b3gun3.txt
Cacheing 'b3gun4' from data/chars/misc/b3gun4.txt
Cacheing 'b3gun5' from data/chars/misc/b3gun5.txt
Cacheing 'b3gun6' from data/chars/misc/b3gun6.txt
Cacheing 'WeaponX' from data/chars/misc/Weaponx.txt
Cacheing 'bat' from data/chars/misc/bat.txt
Cacheing 'bat2' from data/chars/misc/bat2.txt
Cacheing 'bat3' from data/chars/misc/bat3.txt
Cacheing 'bat4' from data/chars/misc/bat4.txt
Cacheing 'bat5' from data/chars/misc/bat5.txt
Cacheing 'pipe' from data/chars/misc/pipe.txt
Cacheing 'pipe2' from data/chars/misc/pipe2.txt
Cacheing 'pipe3' from data/chars/misc/pipe3.txt
Cacheing 'pipe4' from data/chars/misc/pipe4.txt
Cacheing 'pipe5' from data/chars/misc/pipe5.txt
Cacheing 'chain' from data/chars/misc/chain.txt
Cacheing 'chain2' from data/chars/misc/chain2.txt
Cacheing 'chain3' from data/chars/misc/chain3.txt
Cacheing 'chain4' from data/chars/misc/chain4.txt
Cacheing 'chain5' from data/chars/misc/chain5.txt
Cacheing 'schop' from data/chars/misc/schop.txt
Cacheing 'schop2' from data/chars/misc/schop2.txt
Cacheing 'schop3' from data/chars/misc/schop3.txt
Cacheing 'schop4' from data/chars/misc/schop4.txt
Cacheing 'schop5' from data/chars/misc/schop5.txt
Cacheing 'boxa' from data/chars/misc/boxa.txt
Cacheing 'boxa2' from data/chars/misc/boxa2.txt
Cacheing 'boxa3' from data/chars/misc/boxa3.txt
Cacheing 'boxa4' from data/chars/misc/boxa4.txt
Cacheing 'boxa5' from data/chars/misc/boxa5.txt
Cacheing 'boxb' from data/chars/misc/boxb.txt
Cacheing 'boxb2' from data/chars/misc/boxb2.txt
Cacheing 'boxb3' from data/chars/misc/boxb3.txt
Cacheing 'boxb4' from data/chars/misc/boxb4.txt
Cacheing 'boxb5' from data/chars/misc/boxb5.txt
Cacheing 'boxbm' from data/chars/misc/boxbm.txt
Cacheing 'GO_Boss' from data/chars/misc/go/go_boss.txt
Cacheing 'sftrigger' from data/chars/misc/sftrigger/sftrigger.txt
Cacheing 'decontrol' from data/chars/misc/sftrigger/decontrol.txt
Cacheing 'doa31a' from data/chars/backg/doa31a.txt
Cacheing 'doa32a' from data/chars/backg/doa32a.txt
Cacheing 'doa42a' from data/chars/backg/doa42a.txt
Cacheing 'doa42b' from data/chars/backg/doa42b.txt
Cacheing 'doa42c' from data/chars/backg/doa42c.txt
Cacheing 'doa51a' from data/chars/backg/doa51a.txt
Cacheing 'doa52a' from data/chars/backg/doa52a.txt
Cacheing 'doa62a' from data/chars/backg/doa62a.txt
Cacheing 'doa63a' from data/chars/backg/doa63a.txt
Cacheing 'doa63b' from data/chars/backg/doa63b.txt
Cacheing 'doa63c' from data/chars/backg/doa63c.txt
Cacheing 'doa64a' from data/chars/backg/doa64a.txt
Cacheing '34girl' from data/chars/backg/34girl.txt
Cacheing '34girl2' from data/chars/backg/34girl2.txt
Cacheing 'tire' from data/chars/backg/tire.txt
Cacheing 'water' from data/chars/backg/water.txt
Cacheing 'prospect' from data/chars/backg/prospect.txt
Cacheing 'numflash' from data/chars/misc/text/numflash.txt
Cacheing 'Levelup' from data/chars/Misc/levelup/levelup.txt
 
Part 2
Code:
Loading 'Flash' from data/chars/misc/flash.txt
Loading 'blood' from data/chars/misc/blood.txt
Loading 'bflash' from data/chars/misc/bflash.txt
Loading 'black' from data/chars/misc/zoom/black.txt
Loading 'select-1p' from data\bgs\select\select-1p.txt
Loading 'select-2p' from data\bgs\select\select-2p.txt
Command 'ajspecial' not understood in file 'data/chars/pla12/jun.txt'!
Loading 'flash6b' from data/chars/misc/flash6b.txt
Loading 'jun' from data/chars/pla12/jun.txt
Loading 'jun_' from data/chars/pla12/jun_.txt
Loading 'kunio' from data/chars/pla01/kunio.txt
Loading 'kunio_' from data/chars/pla01/kunio_.txt
Loading 'kunio1' from data/chars/pla01/kunio1.txt
Loading 'kunio2' from data/chars/pla01/kunio2.txt
Loading 'kunio3' from data/chars/pla01/kunio3.txt
Loading 'kunio4' from data/chars/pla01/kunio4.txt
Loading 'kunio5' from data/chars/pla01/kunio5.txt
Loading 'kunio6' from data/chars/pla01/kunio6.txt
Loading 'Rsps1' from data/chars/pla02/Rsps1.txt
Loading 'Rsps2' from data/chars/pla02/Rsps2.txt
Loading 'Riki' from data/chars/pla02/Riki.txt
Loading 'Riki_' from data/chars/pla02/Riki_.txt
Loading 'Riki1' from data/chars/pla02/Riki1.txt
Loading 'Riki2' from data/chars/pla02/Riki2.txt
Loading 'Riki3' from data/chars/pla02/Riki3.txt
Loading 'Riki4' from data/chars/pla02/Riki4.txt
Loading 'Riki5' from data/chars/pla02/Riki5.txt
Loading 'Riki6' from data/chars/pla02/Riki6.txt
Loading 'misuzu' from data/chars/pla05/Misuzu.txt
Loading 'misuzu_' from data/chars/pla05/Misuzu_.txt
Loading 'Misuzu1' from data/chars/pla05/Misuzu1.txt
Loading 'Misuzu2' from data/chars/pla05/Misuzu2.txt
Loading 'Misuzu3' from data/chars/pla05/Misuzu3.txt
Loading 'Misuzu4' from data/chars/pla05/Misuzu4.txt
Loading 'Misuzu5' from data/chars/pla05/Misuzu5.txt
Loading 'Misuzu6' from data/chars/pla05/Misuzu6.txt
Loading 'Jsps1' from data/chars/pla03/Jsps1.txt
Loading 'Jsps2' from data/chars/pla03/Jsps2.txt
Loading 'Johnny' from data/chars/pla03/Johnny.txt
Loading 'Johnny_' from data/chars/pla03/Johnny_.txt
Loading 'Johnny1' from data/chars/pla03/Johnny1.txt
Loading 'Johnny2' from data/chars/pla03/Johnny2.txt
Loading 'Johnny3' from data/chars/pla03/Johnny3.txt
Loading 'Johnny4' from data/chars/pla03/Johnny4.txt
Loading 'Johnny5' from data/chars/pla03/Johnny5.txt
Loading 'Johnny6' from data/chars/pla03/Johnny6.txt
Loading 'Raphael' from data/chars/pla04/Raphael.txt
Loading 'Raphael_' from data/chars/pla04/Raphael_.txt
Loading 'Raphael1' from data/chars/pla04/Raphael1.txt
Loading 'Raphael2' from data/chars/pla04/Raphael2.txt
Loading 'Raphael3' from data/chars/pla04/Raphael3.txt
Loading 'Raphael4' from data/chars/pla04/Raphael4.txt
Loading 'Raphael5' from data/chars/pla04/Raphael5.txt
Loading 'Raphael6' from data/chars/pla04/Raphael6.txt
Loading 'goda' from data/chars/pla06/Goda.txt
Loading 'goda_' from data/chars/pla06/Goda_.txt
Loading 'goda1' from data/chars/pla06/Goda1.txt
Loading 'goda2' from data/chars/pla06/Goda2.txt
Loading 'goda3' from data/chars/pla06/Goda3.txt
Loading 'goda4' from data/chars/pla06/Goda4.txt
Loading 'goda5' from data/chars/pla06/Goda5.txt
Loading 'goda6' from data/chars/pla06/Goda6.txt
Loading 'godai' from data/chars/pla07/Godai.txt
Loading 'godai_' from data/chars/pla07/Godai_.txt
Loading 'godai1' from data/chars/pla07/Godai1.txt
Loading 'godai2' from data/chars/pla07/Godai2.txt
Loading 'godai3' from data/chars/pla07/Godai3.txt
Loading 'godai4' from data/chars/pla07/Godai4.txt
Loading 'godai5' from data/chars/pla07/Godai5.txt
Loading 'godai6' from data/chars/pla07/Godai6.txt
Loading 'Nishimura' from data/chars/pla08/Nishi.txt
Loading 'Nishimura_' from data/chars/pla08/Nishi_.txt
Loading 'nishi1' from data/chars/pla08/Nishi1.txt
Loading 'nishi2' from data/chars/pla08/Nishi2.txt
Loading 'nishi3' from data/chars/pla08/Nishi3.txt
Loading 'nishi4' from data/chars/pla08/Nishi4.txt
Loading 'nishi5' from data/chars/pla08/Nishi5.txt
Loading 'nishi6' from data/chars/pla08/Nishi6.txt
Loading 'ryuichi' from data/chars/pla09/Ryuichi.txt
Loading 'ryuichi_' from data/chars/pla09/Ryuichi_.txt
Loading 'ryuichi1' from data/chars/pla09/Ryuichi1.txt
Loading 'ryuichi2' from data/chars/pla09/Ryuichi2.txt
Loading 'ryuichi3' from data/chars/pla09/Ryuichi3.txt
Loading 'ryuichi4' from data/chars/pla09/Ryuichi4.txt
Loading 'ryuichi5' from data/chars/pla09/Ryuichi5.txt
Loading 'ryuichi6' from data/chars/pla09/Ryuichi6.txt
Loading 'ryuji' from data/chars/pla10/Ryuji.txt
Loading 'ryuji_' from data/chars/pla10/Ryuji_.txt
Loading 'ryuji1' from data/chars/pla10/Ryuji1.txt
Loading 'ryuji2' from data/chars/pla10/Ryuji2.txt
Loading 'ryuji3' from data/chars/pla10/Ryuji3.txt
Loading 'ryuji4' from data/chars/pla10/Ryuji4.txt
Loading 'ryuji5' from data/chars/pla10/Ryuji5.txt
Loading 'ryuji6' from data/chars/pla10/Ryuji6.txt
Loading 'Jsps3' from data/chars/pla03/Jsps3.txt
Loading 'Jsps4' from data/chars/pla03/Jsps4.txt
Loading 'shinji' from data/chars/pla11/Shinji.txt
Loading 'shinji_' from data/chars/pla11/Shinji_.txt
Loading 'shinji1' from data/chars/pla11/Shinji1.txt
Loading 'shinji2' from data/chars/pla11/Shinji2.txt
Loading 'shinji3' from data/chars/pla11/Shinji3.txt
Loading 'shinji4' from data/chars/pla11/Shinji4.txt
Loading 'shinji5' from data/chars/pla11/Shinji5.txt
Loading 'shinji6' from data/chars/pla11/Shinji6.txt
Loading 'Trinity' from data/chars/mboss05/m05ap.txt
Loading 'Trinity_' from data/chars/mboss05/m05ap_.txt
Loading 'kim' from data/chars/boss05/b05ap.txt
Loading 'kim_' from data/chars/boss05/b05ap_.txt
Loading 'mr.k' from data/chars/boss07/b07cp.txt
Loading 'mr.k_' from data/chars/boss07/b07cp_.txt
Loading 'random' from data/chars/random/random_hero.txt
Loading '1up' from data/chars/misc/1up.txt
Loading 'ka1' from data/chars/misc/ka1.txt
Loading 'ka2' from data/chars/misc/ka2.txt
Loading 'ka3' from data/chars/misc/ka3.txt
Loading 'ka4' from data/chars/misc/ka4.txt
Loading 'ka5' from data/chars/misc/ka5.txt
Loading 'Sapphire_Mp' from data/chars/misc/Sapphire_Mp.txt
Loading 'WeaponX' from data/chars/misc/Weaponx.txt
Loading 'bat' from data/chars/misc/bat.txt
Loading 'bat2' from data/chars/misc/bat2.txt
Loading 'bat3' from data/chars/misc/bat3.txt
Loading 'bat4' from data/chars/misc/bat4.txt
Loading 'bat5' from data/chars/misc/bat5.txt
Loading 'pipe' from data/chars/misc/pipe.txt
Loading 'pipe2' from data/chars/misc/pipe2.txt
Loading 'pipe3' from data/chars/misc/pipe3.txt
Loading 'pipe4' from data/chars/misc/pipe4.txt
Loading 'pipe5' from data/chars/misc/pipe5.txt
Loading 'chain' from data/chars/misc/chain.txt
Loading 'chain2' from data/chars/misc/chain2.txt
Loading 'chain3' from data/chars/misc/chain3.txt
Loading 'chain4' from data/chars/misc/chain4.txt
Loading 'chain5' from data/chars/misc/chain5.txt
Loading 'schop' from data/chars/misc/schop.txt
Loading 'schop2' from data/chars/misc/schop2.txt
Loading 'schop3' from data/chars/misc/schop3.txt
Loading 'schop4' from data/chars/misc/schop4.txt
Loading 'schop5' from data/chars/misc/schop5.txt
Loading 'boxa' from data/chars/misc/boxa.txt
Loading 'boxa2' from data/chars/misc/boxa2.txt
Loading 'boxa3' from data/chars/misc/boxa3.txt
Loading 'boxa4' from data/chars/misc/boxa4.txt
Loading 'boxa5' from data/chars/misc/boxa5.txt
Loading 'boxb' from data/chars/misc/boxb.txt
Loading 'boxb2' from data/chars/misc/boxb2.txt
Loading 'boxb3' from data/chars/misc/boxb3.txt
Loading 'boxb4' from data/chars/misc/boxb4.txt
Loading 'boxb5' from data/chars/misc/boxb5.txt
Loading 'boxbm' from data/chars/misc/boxbm.txt
Loading 'numflash' from data/chars/misc/text/numflash.txt
Loading 'levelup' from data/chars/Misc/levelup/levelup.txt

Loading models...............    Done!
Object engine init...........    Done!
Input init...................  
1 joystick(s) found!
XInput Controller #1 - 6 axes, 11 buttons, 1 hat(s)
Done!
Create blending tables.......    Done!
Save settings so far........    Done!


Invalid filename used in openfilestream.

Can't play music file ''
Level Loading:   'Data/Levels/1-1.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 94543872 Bytes

Loading 'prospect' from data/chars/backg/prospect.txt
Loading 'Jth' from data/chars/pla03/Jth.txt
Loading 'mth' from data/chars/pla05/mth.txt
Loading 'e01a' from data/chars/enemy01/e01a.txt
Loading 'e01b' from data/chars/enemy01/e01b.txt
Loading 'e02a' from data/chars/enemy02/e02a.txt
Loading 'e02a2' from data/chars/enemy02/e02a2.txt
Loading 'e03a2' from data/chars/enemy03/e03a2.txt
Loading 'Jth1' from data/chars/pla03/Jth1.txt
Loading 'mth2_' from data/chars/pla05/mth2_.txt
Loading 'e04a' from data/chars/enemy04/e04a.txt
Loading 'e01a2' from data/chars/enemy01/e01a2.txt
Loading 'e03b2' from data/chars/enemy03/e03b2.txt
Loading 'Jth3' from data/chars/pla03/Jth3.txt
Loading 'mth4' from data/chars/pla05/mth4.txt
Loading 'm01a2' from data/chars/mboss01/m01a2.txt

Level Loaded:    'Data/Levels/1-1.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 98885632 Bytes
Total sprites mapped: 3303

Level Unloading: 'Data/Levels/1-1.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 99278848 Bytes

RAM Status:
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 99282944 Bytes

Function requires a valid sprite handle 3 integer values, 5th integer value is optional: drawsprite(sprite, int x, int y, int z, int sortid)
Script function 'drawsprite' returned an exception, check the manual for details.
 parameters: #0, 236.000000, 64, 1000000003,
 
********** An Error Occurred **********
*            Shutting Down            *

There's an exception while executing script 'updated' Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 99328000 Bytes

Release level data...........
Done!

Release graphics data........    Done!
Release game data............

Unload 'Flash' ............Done.
Unload 'blood' ............Done.
Unload 'bflash' ............Done.
Unload 'black' ............Done.
Unload 'select-1p' ............Done.
Unload 'select-2p' ............Done.
Unload 'jun' ............Done.
Unload 'flash6b' ............Done.
Unload 'jun_' ............Done.
Unload 'kunio' ............Done.
Unload 'kunio_' ............Done.
Unload 'kunio1' ............Done.
Unload 'kunio2' ............Done.
Unload 'kunio3' ............Done.
Unload 'kunio4' ............Done.
Unload 'kunio5' ............Done.
Unload 'kunio6' ............Done.
Unload 'Riki' ............Done.
Unload 'Rsps1' ............Done.
Unload 'Rsps2' ............Done.
Unload 'Riki_' ............Done.
Unload 'Riki1' ............Done.
Unload 'Riki2' ............Done.
Unload 'Riki3' ............Done.
Unload 'Riki4' ............Done.
Unload 'Riki5' ............Done.
Unload 'Riki6' ............Done.
Unload 'misuzu' ............Done.
Unload 'misuzu_' ............Done.
Unload 'Misuzu1' ............Done.
Unload 'Misuzu2' ............Done.
Unload 'Misuzu3' ............Done.
Unload 'Misuzu4' ............Done.
Unload 'Misuzu5' ............Done.
Unload 'Misuzu6' ............Done.
Unload 'Johnny' ............Done.
Unload 'Jsps1' ............Done.
Unload 'Jsps2' ............Done.
Unload 'Johnny_' ............Done.
Unload 'Johnny1' ............Done.
Unload 'Johnny2' ............Done.
Unload 'Johnny3' ............Done.
Unload 'Johnny4' ............Done.
Unload 'Johnny5' ............Done.
Unload 'Johnny6' ............Done.
Unload 'Raphael' ............Done.
Unload 'Raphael_' ............Done.
Unload 'Raphael1' ............Done.
Unload 'Raphael2' ............Done.
Unload 'Raphael3' ............Done.
Unload 'Raphael4' ............Done.
Unload 'Raphael5' ............Done.
Unload 'Raphael6' ............Done.
Unload 'goda' ............Done.
Unload 'goda_' ............Done.
Unload 'goda1' ............Done.
Unload 'goda2' ............Done.
Unload 'goda3' ............Done.
Unload 'goda4' ............Done.
Unload 'goda5' ............Done.
Unload 'goda6' ............Done.
Unload 'godai' ............Done.
Unload 'godai_' ............Done.
Unload 'godai1' ............Done.
Unload 'godai2' ............Done.
Unload 'godai3' ............Done.
Unload 'godai4' ............Done.
Unload 'godai5' ............Done.
Unload 'godai6' ............Done.
Unload 'Nishimura' ............Done.
Unload 'Nishimura_' ............Done.
Unload 'nishi1' ............Done.
Unload 'nishi2' ............Done.
Unload 'nishi3' ............Done.
Unload 'nishi4' ............Done.
Unload 'nishi5' ............Done.
Unload 'nishi6' ............Done.
Unload 'ryuichi' ............Done.
Unload 'ryuichi_' ............Done.
Unload 'ryuichi1' ............Done.
Unload 'ryuichi2' ............Done.
Unload 'ryuichi3' ............Done.
Unload 'ryuichi4' ............Done.
Unload 'ryuichi5' ............Done.
Unload 'ryuichi6' ............Done.
Unload 'ryuji' ............Done.
Unload 'ryuji_' ............Done.
Unload 'ryuji1' ............Done.
Unload 'ryuji2' ............Done.
Unload 'ryuji3' ............Done.
Unload 'ryuji4' ............Done.
Unload 'ryuji5' ............Done.
Unload 'ryuji6' ............Done.
Unload 'shinji' ............Done.
Unload 'Jsps3' ............Done.
Unload 'Jsps4' ............Done.
Unload 'shinji_' ............Done.
Unload 'shinji1' ............Done.
Unload 'shinji2' ............Done.
Unload 'shinji3' ............Done.
Unload 'shinji4' ............Done.
Unload 'shinji5' ............Done.
Unload 'shinji6' ............Done.
Unload 'Trinity' ............Done.
Unload 'Trinity_' ............Done.
Unload 'kim' ............Done.
Unload 'kim_' ............Done.
Unload 'mr.k' ............Done.
Unload 'mr.k_' ............Done.
Unload 'random' ............Done.
Unload '1up' ............Done.
Unload 'ka1' ............Done.
Unload 'ka2' ............Done.
Unload 'ka3' ............Done.
Unload 'ka4' ............Done.
Unload 'ka5' ............Done.
Unload 'Sapphire_Mp' ............Done.
Unload 'WeaponX' ............Done.
Unload 'bat' ............Done.
Unload 'bat2' ............Done.
Unload 'bat3' ............Done.
Unload 'bat4' ............Done.
Unload 'bat5' ............Done.
Unload 'pipe' ............Done.
Unload 'pipe2' ............Done.
Unload 'pipe3' ............Done.
Unload 'pipe4' ............Done.
Unload 'pipe5' ............Done.
Unload 'chain' ............Done.
Unload 'chain2' ............Done.
Unload 'chain3' ............Done.
Unload 'chain4' ............Done.
Unload 'chain5' ............Done.
Unload 'schop' ............Done.
Unload 'schop2' ............Done.
Unload 'schop3' ............Done.
Unload 'schop4' ............Done.
Unload 'schop5' ............Done.
Unload 'boxa' ............Done.
Unload 'boxa2' ............Done.
Unload 'boxa3' ............Done.
Unload 'boxa4' ............Done.
Unload 'boxa5' ............Done.
Unload 'boxb' ............Done.
Unload 'boxb2' ............Done.
Unload 'boxb3' ............Done.
Unload 'boxb4' ............Done.
Unload 'boxb5' ............Done.
Unload 'boxbm' ............Done.
Unload 'numflash' ............Done.
Unload 'levelup' ............Done.
Unload 'prospect' ............Done.
Unload 'e01a' ............Done.
Unload 'Jth' ............Done.
Unload 'mth' ............Done.
Unload 'e01b' ............Done.
Unload 'e02a' ............Done.
Unload 'e02a2' ............Done.
Unload 'e03a2' ............Done.
Unload 'e04a' ............Done.
Unload 'Jth1' ............Done.
Unload 'mth2_' ............Done.
Unload 'e01a2' ............Done.
Unload 'e03b2' ............Done.
Unload 'm01a2' ............Done.
Unload 'Jth3' ............Done.
Unload 'mth4' ............Done.

Warning: 8 script variants are not freed, dumping...
openbor_loadsprite
openbor_loadsprite
openbor_loadsprite
openbor_loadsprite
openbor_loadsprite
openbor_loadsprite
openbor_loadsprite
openbor_loadsprite

Release game data............    Done!
Release timer................    Done!
Release input hardware.......    Done!
Release sound system.........    Done!
Release FileCaching System...    Done!

**************** Done *****************

There's an exception while executing script 'updated'
 
There are several errors I see, but the one causing a shutdown is here:

Code:
Function requires a valid sprite handle 3 integer values, 5th integer value is optional: drawsprite(sprite, int x, int y, int z, int sortid)
Script function 'drawsprite' returned an exception, check the manual for details.
 parameters: #0, 236.000000, 64, 1000000003,

The drawsprite() function is not getting a valid sprite ID. For whatever reason, the code that's meant to populate the sprite ID variable before passing it to drawsprite() is not working and so the variable is just left empty. OpenBOR is catching this error and deliberately shutting down since it has no way to know what you want it do.

I'm guessing you somehow broke the code when you added the new character, which is why removing them didn't fix it. You may have to post the whole module for us to know for sure what the root cause is.

DC
 
Thanks.
I'm surprised because I didn't edited, added, deleted any drawsprite function.

Just tweaking this Kunio entity clone. Not something that could get a non coder guy into trouble.

I have not checked but it seems like the problem could be in the source mod (?)

The shutdown seems to hapen less and less. When it happens, it's right after game over screen. just right before hall of fame screen/ranking.
The interesting thing is my character name is displayed as "uninitialised" insted of "JUN"
 
Last edited:
I don't have a clue without some more context. I see there's a file-stream error, maybe this module used file-streams to save game states, and part of that is scanning through all the entities. When you added another character it caused bad data to end up in the file-stream, and now it's permanent.

That's just a wild guess though. Right now there are way too many moving parts in the discussion. Do you have a copy in earlier state before you modified it?

DC
 
  • Like
Reactions: NED
Hello, the kunioLA game has all members of the random player loaded in level.c, such as the cloned sprite needs to be added, or the kunio_ file is not cloned @NED
 

Attachments

  • 1.png
    1.png
    110 KB · Views: 9
  • 2.png
    2.png
    32.5 KB · Views: 9
  • Like
Reactions: NED
This is not the way to solve this, slowly keep commenting out characters from models.txt file until it works fine, then you know which ones are causing this, then keep removing animations in character until you know which ones are causing this, thats a long day ahead of you.
 
  • Like
Reactions: NED
If there are no script cases added or changed, I'm pretty sure it's case 2 removing ....HOF.cfg and everything will be back to normal as I've run into your situation when doing updates.
 
Back
Top Bottom