KuroRaiden
New member
Originally started off as a tool for me to help streamline character creating, OpenBOR Studio is a tool to allow users to "visually" code their games.
Build your game from beginning to end and export the .pak file.
I'm not ready to release it yet since there is some features that I still want to implement before I'm ready for a beta release.
Program is written in C++. Currently being targeted for a Windows release, other OS will come closer to full release.
This program was build with AI assistance by feeding the model the manual so it can build based off OpenBOR syntax and by feeding it the code base for OpenBor 4.0 so it can have support for its features.
The github will be public once the beta is ready.






Build your game from beginning to end and export the .pak file.
I'm not ready to release it yet since there is some features that I still want to implement before I'm ready for a beta release.
Program is written in C++. Currently being targeted for a Windows release, other OS will come closer to full release.
This program was build with AI assistance by feeding the model the manual so it can build based off OpenBOR syntax and by feeding it the code base for OpenBor 4.0 so it can have support for its features.
The github will be public once the beta is ready.






