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Changes since 4111:
Wii:
SDL (Windows/Linux):
*Edit* Forgot to mention that SDL fullscreen now works like OpenGL fullscreen with proper scaling and letterboxing to fit the entire screen.
Changes since 4111:
Wii:
- Fixed unwanted letterboxing on widescreen displays. Widescreen games, or anything in "stretch to screen" mode, will now occupy the entire screen like they should.
- Speaking of "stretch to screen", fixed the bug where the video options would say "preserve aspect ratio" regardless of how the option was actually set.
SDL (Windows/Linux):
- Major overhaul to video. Reworked the SDL video backend to use SDL 2.0's hardware rendering API.
- Fixed issue where the framerate was limited to 30 frames per second in the SDL backend and not limited at all in the OpenGL backend.
- Fixed ages-old bug where most of the screen wouldn't update when selecting the 2xSaI, Super 2xSai, and Super Eagle scaling filters.
- The SDL and OpenGL video backends now have the same feature set, except that SDL doesn't support gamma correction and OpenGL does. Instead of a long-winded explanation, here's what the video options menu now looks like for both SDL and OpenGL:
*Edit* Forgot to mention that SDL fullscreen now works like OpenGL fullscreen with proper scaling and letterboxing to fit the entire screen.