OpenBOR v3.0 Build 5676 (Android/PSP/WII/WINDOWS)

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msmalik681

OpenBOR Developer
Staff member
Here is a link to the updated android build that will allow you to compile a pak file within a apk and it will copy to the phone automatically.

Download v5676: https://github.com/DCurrent/openbor/releases

This is my first release I hope I did not break anything on github lol.  But seriously  I hope I did not break anything I would appreciate it if one of the developers check over what I did to be sure I followed the correct procedure.

I will make a guide explaining how to attach your own pak file shortly.

Edit:  the first commit had a error so I reverted then committed again as I did not know how to remove the commit with the error.  (using tortoise svn)
 
You can't remove a commit, or rather you can but it's an intentionally convoluted process and never, ever recommended. If you mess something up, you just revert and/or fix in subsequent commits.

This is why it's a good idea to make branches (branches, not forks) for your projects... like with mine for property access. That way you can have smaller, progressive commits, test them, and when ready you have your branch pulled into the master.

I may even require this later in as it's not a great practice in general to commit directly to the master on large repositories like OpenBOR.

DC
 
Touchpad is now permanent! There's unfortunately new problems though. The attack1 and attack2 buttons now behave very strange...attack1 incorrectly plays the animation for attack2, it's inconsistent and only happens on certain buttons. It's possible to still get attack1 to play correctly by pressing attack2 and then attack1 quickly.

I tried the windows version and it still has the issue where all audio plays at a high speed...
 
White Dragon said:
Sorry viper, for webm support ask to Plombo..
I have no. Bug for button 1 or 2

There was no issue with the webms, they play just fine.
EDIT: Disregard what I said about my game getting a black screen, I simply forgot to include a critical file. The strange buttons and messed up audio is still a problem though.
 
Added a small update if you download the latest trunk source code in full you can now compile by running "engine/build.bat" no need to extract anything or any other manual edits.

If the android build was compiled and is in the default location it will be added to the releases folder and the 7z release file.  This makes it easier to publish/share releases.
 
White Dragon said:
Yes.. Maybe for some change to git history..

This makes no sense at all. We're currently at 5134... that's the version, period.

Its hard enough to keep everything straight. Follow the long standing convention or do not post builds.

DC
 
Damon Caskey said:
White Dragon said:
Yes.. Maybe for some change to git history..

This makes no sense at all. We're currently at 5134... that's the version, period.

Its hard enough to keep everything straight. Follow the long standing convention or do not post builds.

DC
Simply I report the gut version.. No more no less
 
This should not be that confusing the higher the build number the better/newer the build !

I was thinking of a way to use the current git version number when compiling using git hooks.
 
White Dragon said:
Simply I report the gut version.. No more no less

We use the master commit count for version releases. That is how SX worked from day one and that's how it works now. It is currently at 5134. Wherever you got this 8000+ number is wrong and we're not going to use it.

Out of respect for you as a coder and as person I've overlooked having many of my wishes ignored, but this one is not negotiable. The erroneous releases have been removed.

DC
 
Damon Caskey said:
White Dragon said:
Simply I report the gut version.. No more no less

We use the master commit count for version releases. That is how SX worked from day one and that's how it works now. It is currently at 5134. Wherever you got this 8000+ number is wrong and we're not going to use it.

Out of respect for you as a coder and as person I've overlooked having many of my wishes ignored, but this one is not negotiable. The erroneous releases have been removed.

DC

OK I will use the commit count. No problem!
 
Besides some gamepad support the android build is ok.  This seems to be something in the main engine but until DC has finished his updates this bug will have to be on hold.
 
msmalik681 said:
Besides some gamepad support the android build is ok.  This seems to be something in the main engine but until DC has finished his updates this bug will have to be on hold.

Random spawns would have to be an engine issue, but yet it is best to finish one project before jumping on another. If nothing else, because part of what I'm doing is cleaning code to make debugging easier.

DC
 
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