Finally fixed the issue with PSP video distortion. Now paks menu is in full screen with readable text, 480x272 mods now show in their correct resolution and all video settings work. Blowing the dust off my PSP now 
This is a WII limitation, not an OpenBOR one. Maybe a Wii U port would let you play more recent mods.Last time I checked memory limitations only allowed that port to play many old pak games but none of the better, more polished games.
O Ilusionista said:This is a WII limitation, not an OpenBOR one. Maybe a Wii U port would let you play more recent mods.
Who knows maybe a Switch port?
88 mb is the total RAM (24 MB internal 1T-SRAM integrated into graphics package, 64 MB external GDDR3 SDRAM), but you can't use 88mb. Wii U has 2Gb of RAM, but you can use only 1GB for games.msmalik681 said:The wii has 88mb ram not sure if less is available. What mods dont run maybe the just need to be optimised to run using less ram.
O Ilusionista said:I tried this version on Android...and it crashes right in the pak list.
The only message on the log is:
Total Ram: 4097757184 Bytes
Free Ram: 76447744 Bytes
Used Ram: 186686976 Bytes
SDL video Renderer: opengles2
1 joystick(s) found!
SDL video Renderer: opengles2
1 joystick(s) found!
Itsuchi KS said:Im curious to know why the newer PC builds dont fully support HDMI when most of the older ones do. When I connect my laptop to my tv via HDMI, the newer builds dont play sound AND the game pad controls are always wrong no matter how I set them
char* safe_strncpy(char* dest, const char* src, size_t size)
{
if (size > 0) {
register char *d = dest;
register const char *s = src;
do {
if ((*d++ = *s++) == 0) {
/* NUL pad the remaining n-1 bytes */
while (--size > 0) *d++ = 0;
break;
}
} while (--size > 0);
*d = 0;
}
return (dest);
}
White Dragon said:FOR CRASHES:
please test latest github build or this private build:
https://www5.zippyshare.com/v/9LoHSNqT/file.html
and please report it...
thanks
In the latest private build I used an improved apple strncpy implementation:
Code:char* safe_strncpy(char* dest, const char* src, size_t size) { if (size > 0) { register char *d = dest; register const char *s = src; do { if ((*d++ = *s++) == 0) { /* NUL pad the remaining n-1 bytes */ while (--size > 0) *d++ = 0; break; } } while (--size > 0); *d = 0; } return (dest); }
Itsuchi KS said:White Dragon said:FOR CRASHES:
please test latest github build or this private build:
https://www5.zippyshare.com/v/9LoHSNqT/file.html
and please report it...
thanks
In the latest private build I used an improved apple strncpy implementation:
Code:char* safe_strncpy(char* dest, const char* src, size_t size) { if (size > 0) { register char *d = dest; register const char *s = src; do { if ((*d++ = *s++) == 0) { /* NUL pad the remaining n-1 bytes */ while (--size > 0) *d++ = 0; break; } } while (--size > 0); *d = 0; } return (dest); }
That build didnt load, what video settings do you have set up?
I found a Switch port released not long ago and as per the comments it is solid and compatible with many paks.O Ilusionista said:This is a WII limitation, not an OpenBOR one. Maybe a Wii U port would let you play more recent mods.Last time I checked memory limitations only allowed that port to play many old pak games but none of the better, more polished games.
Who knows maybe a Switch port?
You can either make a topic here or open a topic at the Github (which would be better).I can make a whole thread about all the issues with the Wii port if you'd like as they are many.
Awesome. And the author even liked my gameI found a Switch port released not long ago and as per the comments it is solid and compatible with many paks.
https://gbatemp.net/threads/openbor.499075/