OpenBor Wii U HELP

MaxBeta

Member
Hello folks! Its been a while since I posted here, but I'm always lurking! lol

Anyways, right to the point...I've been using OpenBor a lot on my Wii U and have a few questions I'd like help with...most stuff probably apply to other system builds as well. Ok, lets get to those questions.

1- First off, I am in huge need of a Wii U Channel forwarder (.wad) for the OpenBor application. All the ones I could find around the internet only work for regular Wii, so I was wondering if someone could please upload a link to a good working one.

2 - I have a few modules that still rely on the bor.pak + DATA files folder to run, and I would not know the first thing to do to have them work properly under the same OpenBor engine??? I've tried a few things like for example renaming stuff as such that bor1.pak would run strictly with bor1_DATA folder and bor2.pap would run with bor2_DATA folder contents but it really doesn't work like that, does it? So I guess my question would be am I better off compiling each module into its own .PAK or is there actually a correct way to rename pak and data folders for them to work and be housed under the same OpenBor?

3 - Some games like BonusJZ's NightSlashersX are giving me some weird pushback issues with some of the character dashing attacks, but this is probably because he scripted the game for an older build. I would definitely like some help trying to fix this since its one of my favorite mods and it plays all the way through to the end with no other issues on my Wii U. I will upload a video recording the weird behavior I am speaking of.

4 - Is there any way to have a wallpaper show to each side of the game in native aspect ratio while playing? If there is, I would like format and requisites info.

Thanks in advance, I hope I posted my questions in the right place and that is all for now.

 
There was another topic about this a week or so ago :P  Basically openbor for WII has not been supported for awhile.  I think a lot of the older games will work but a lot of the newer games are running on newer versions of openbor with scripts and stuff that are not compatible with older versions of openbor (WIIverison)  I hope this helps.  I would just try running older games and wait to see if someone picks up and updates the WII :)
 
Thanks. I have the last build (4153 I think it is) that was released on April and it runs fine. I have a small collection installed that brings together some old and newer modules and the only issues I've come across are the one I mentioned in NightSlashersX (however that pak is a fix that was supposed to run better for an older revision of the Wii OpenBor)

I am running modules like these with no problems:
- TMNT Shell Shocked (light console edition)
- Final Fight PC DEMO
- Return of The Double Dragon
- Golden Axe Remake (PSP)
- Hyper Final FIght 2
- Complete Contra
- MARVEL First Alliance 2

@esn23 any chance you could help me out with question #2 bro, since its not specific to the Wii build but more of a general thing? I would really appreciate that.
 
The PAK file is a container for the actual game.  If you use something like paxplode which you can get here you can unpack the rar file then you can edit text files and things.  However like i said some games were built on newer or older versions of openbor which means you would have to run it on that version of openbor it wont work on other versions. Hope this helps.
 
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