When an enemy is on the floor after being thrown I can attack him with an OTG attack, but is there a way to change that so that the enemy can react to my non OTG attacks while keeping the same animation?
The reason is that I created a special throw against an enemy and the enemy lands on his feet but obviously the engine thinks that the enemy is on the floor. All this is intentional.
The reason is that I created a special throw against an enemy and the enemy lands on his feet but obviously the engine thinks that the enemy is on the floor. All this is intentional.