thank youLooking good as all of your projects!
Any particular reason you didn't go for the arcade game sprites? For me with Fight Forever, I wanted SNES instead arcade due to accessing more assets graphic wise.
Thank you. Unless the walking motion is something special, I think I will keep it at 6 frames.Sailor Mars's walking cycle looks a lot better in her motion. It's so beautiful (chef's kiss).
The boss's walking motion looks good. Her left hand looks relaxed while her index finger is looking straight like it's already up. At first, I was thinking about having her finger move down a bit to look relaxed (maybe in a bit diagonal side like 35-40 degrees of its angle), but I don't know how challenging it would be for you to handle it. Otherwise, it's okay.
That is originally a warning from another game, but since we are creating Sailor Moon by modifying that game, it may not apply.Hi. One question, I saw in the Warnings that this mod may include violent and s*x*ally explicit content, could you elaborate, please?
Other than that, I love the sprites, want to see all other Guardians soon!
Thank you! Looking forward to that game!That is originally a warning from another game, but since we are creating Sailor Moon by modifying that game, it may not apply.

View attachment 15427
I initially intended to use the character illustration from the select screen as is, but due to its blurry form, it consumed too much color. I tried to adjust only the colors, but ended up redrawing the illustration entirely.
The newly created illustration uses 30 or fewer colors, is vivid, and has minimal color interference when making later edits.
Thank you. Since a single image file called 'Select' contains illustrations of more than 5 people, the amount of color used was indeed a bit burdensome when considering the backgrounds as well.You can use 24bit .png for the selection background the same way you can a level background - because technically, the selection screen is also a level. You could also just script spawn models and therefore have as much color as you want.
That said, I like your version better anyway.
DC
Thank you. I am not skilled enough to imitate the artists' styles, so I can only produce similar styles.Very nice sprite conversion on the portraits. They look like they are your own sprite/graphic design by choice, depending on what game project you target, instead of just relying on others' graphic styles such as Banpresto arcade style, CVS, KOF, CPS2/SFA/MVC, Blazblue, Guilty Gear, etc.