Pretty Soldier Sailor Moon vs. Nightmare

Looking good as all of your projects!
Any particular reason you didn't go for the arcade game sprites? For me with Fight Forever, I wanted SNES instead arcade due to accessing more assets graphic wise.
 
Looking good as all of your projects!
Any particular reason you didn't go for the arcade game sprites? For me with Fight Forever, I wanted SNES instead arcade due to accessing more assets graphic wise.
thank you
I gave it a try, but the arcade version's graphic detail was too high for me to replicate, while the SNES (SFC) version was easier to approach.

If I had tried to redraw the characters with the quality of the arcade version, I probably wouldn't have been able to.

It might have been a bit different if I had studied art.
 
Sailor Mars's walking cycle looks a lot better in her motion. It's so beautiful (chef's kiss).

The boss's walking motion looks good. Her left hand looks relaxed while her index finger is looking straight like it's already up. At first, I was thinking about having her finger move down a bit to look relaxed (maybe in a bit diagonal side like 35-40 degrees of its angle), but I don't know how challenging it would be for you to handle it. Otherwise, it's okay.
 
Sailor Mars's walking cycle looks a lot better in her motion. It's so beautiful (chef's kiss).

The boss's walking motion looks good. Her left hand looks relaxed while her index finger is looking straight like it's already up. At first, I was thinking about having her finger move down a bit to look relaxed (maybe in a bit diagonal side like 35-40 degrees of its angle), but I don't know how challenging it would be for you to handle it. Otherwise, it's okay.
Thank you. Unless the walking motion is something special, I think I will keep it at 6 frames.

Since I lack artistic sense, I am creating the boss's movements by referencing various sources.
 
Hi. One question, I saw in the Warnings that this mod may include violent and s*x*ally explicit content, could you elaborate, please?

Other than that, I love the sprites, want to see all other Guardians soon!
 
Hi. One question, I saw in the Warnings that this mod may include violent and s*x*ally explicit content, could you elaborate, please?

Other than that, I love the sprites, want to see all other Guardians soon!
That is originally a warning from another game, but since we are creating Sailor Moon by modifying that game, it may not apply.
 
Select.png

I initially intended to use the character illustration from the select screen as is, but due to its blurry form, it consumed too much color. I tried to adjust only the colors, but ended up redrawing the illustration entirely.

The newly created illustration uses 30 or fewer colors, is vivid, and has minimal color interference when making later edits.
 
View attachment 15427

I initially intended to use the character illustration from the select screen as is, but due to its blurry form, it consumed too much color. I tried to adjust only the colors, but ended up redrawing the illustration entirely.

The newly created illustration uses 30 or fewer colors, is vivid, and has minimal color interference when making later edits.

You can use 24bit .png for the selection background the same way you can a level background - because technically, the selection screen is also a level. You could also just script spawn models and therefore have as much color as you want.

That said, I like your version better anyway.

DC
 
You can use 24bit .png for the selection background the same way you can a level background - because technically, the selection screen is also a level. You could also just script spawn models and therefore have as much color as you want.

That said, I like your version better anyway.

DC
Thank you. Since a single image file called 'Select' contains illustrations of more than 5 people, the amount of color used was indeed a bit burdensome when considering the backgrounds as well.
 
Very nice sprite conversion on the portraits. They look like they are your own sprite/graphic design by choice, depending on what game project you target, instead of just relying on others' graphic styles such as Banpresto arcade style, CVS, KOF, CPS2/SFA/MVC, Blazblue, Guilty Gear, etc.
 
Very nice sprite conversion on the portraits. They look like they are your own sprite/graphic design by choice, depending on what game project you target, instead of just relying on others' graphic styles such as Banpresto arcade style, CVS, KOF, CPS2/SFA/MVC, Blazblue, Guilty Gear, etc.
Thank you. I am not skilled enough to imitate the artists' styles, so I can only produce similar styles.
 
Good work overall. You should do the legs lighter parts just like you did with sailor moon art. The one in sailor mars is abit wrong in the upper area. This highlight part is good on s. Moon. Ok on Mercury, and may be fidex on mars. (From my point of view)
 
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