View attachment 5351
When a character grabs an opponent, sometimes the depth of the grab is different as shown in the picture, and I would like to adjust the depth of the grab as shown on the right.
You just need to adjust your bind layer. Please post your grab script.
DC
anim grab
loop 1
attackone 1
fastattack 1
delay 1
offset 32 107
bbox 10 0 45 103
cancel 0 0 0 u a2 freespecial6
cancel 0 0 0 d a2 freespecial8
cancel 0 0 0 f a2 freespecial7
cancel 0 0 0 b a2 freespecial7
cancel 0 0 0 a2 freespecial5
cancel 0 0 0 a3 freespecial10
frame data/sprites/sprite/chara/juri/grab.gif
I don't know if there is a slight difference in depth when grabbing only in my game, but I am looking for a solution as it is a phenomenon I find while playing the game.Interesting. I never saw this bug.
I'm still using a very old build.
It may be some of these bugs from more recent builds...
I don't use @cmd, I use Grab as the default function of Openbor.
I was mistaken. It's not 1, it's 0.Try 0