Solved Question about grab.

Question that is answered or resolved.

DD Tokki

Well-known member
grab.PNG

When a character grabs an opponent, sometimes the depth of the grab is different as shown in the picture, and I would like to adjust the depth of the grab as shown on the right.
 
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You just need to adjust your bind layer. Please post your grab script.

DC
C:
anim    grab
    loop    1
    attackone    1
    fastattack    1
    delay    1
    offset    32 107
    bbox    10 0 45 103
    cancel    0 0 0 u a2 freespecial6
    cancel    0 0 0 d a2 freespecial8
    cancel    0 0 0 f a2 freespecial7
    cancel    0 0 0 b a2 freespecial7
    cancel    0 0 0 a2 freespecial5
    cancel    0 0 0 a3 freespecial10
    frame    data/sprites/sprite/chara/juri/grab.gif

I don't use @cmd, I use Grab as the default function of Openbor.
 
Interesting. I never saw this bug.
I'm still using a very old build.
It may be some of these bugs from more recent builds...
I don't know if there is a slight difference in depth when grabbing only in my game, but I am looking for a solution as it is a phenomenon I find while playing the game.🤔
 
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try

grabback {bi}

  • If set to 1, when grabbing, this entity will be displayed behind the other entity being grabbed.
bor - 0009.png

This seems to be the correct answer.
As a test, I entered -1 and the opponent is always displayed in the front. thank you
Now, if I enter 1, I think it will be the result I want.
 
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