quick question about projectiles

LazyKatt002

New member
afternoon mates  ;D

quick question:
is it possible to have
a character use all 3 custknife/bomb/stars in openbor?

im trying to give iori some wacky air flames instead of a jumping attack
but the flames wont come out.
keep getting a  no "cache" for "custpbomb"/"star" in iori file error.

when i placed the "know custpbomb/star" in models.txt
openbor works fine but the flames wont appear
however if i change it to "load" it gives me the error
 
They are legacy commands, it's best to use scripted spawns/projectiles now, or you can use custentity in the animation.


Code:
subentity {name} / custentity {name}

    ~{name} is the name of spawned entity declared in MODELS.txt. That means the entity must be loaded in MODELS.txt before you can use this.
    ~Or, if you don't want the spawned entity always be loaded, you can use 'load' command in Entity's header data above so when this entity is loaded, the spawned entity will loaded too.
    ~This is used together with 'spawnframe' or 'summonframe'.
    ~{name} determines what/which entity will be spawned or summoned with spawnframe or summonframe.

example

Code:
anim attack2
loop  0
offset 25 50
custentity myentity
 
thanks gents,

was dancing around this problem for a bit.
BB, you were right man,its always something little in the file
i neglect lol.
you think your getting the hang of this engine then it kicks you right in
the knickers lol.

beastie, i never knew there was legacy commands/custentity,that stuff is wild man.
its gonna take awhile to get the hang of Openbor
 
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