don vecta
Active member
Thanx for the welcome! ;D
Well, yeah, I've sent Joshiro the pack with the layered backgrounds (all as I ised them in my SORmaker mod). Took a couple of liberties myself from the original game. Example, the elevator in the cut scene of stage 3, I edited the scrolling from down to up, with bits of the street part into the rooftop itself, plus, I made it playable with enemies.
Also, layered down the water in stage 4-3 just like in the Rushing Beat version (the Rival Turf one doesn't have the water scrolled and layered, just a big lump of a layer instead).
I'll leave some video links of a longplay of the mod itself. I recolored the SOR thugs to roleplay the Rival Turf/Rushing Beat ones. Maybe as an idea I had, I changed the names of the thugs according to their palette, for example, Bullet is the standard Green/Blue guys whereas Kamikaze is the Black/Green one that appears from Stage 4 onwards, same: Skinny is the Red/Purple while Slick is the Green/Brown one.
Hope my mod can give ideas to improve this BOR version.
(1/5) SOR Remaker Mod: Rushing Beat Remake - Walkthrough
(2/5) SOR Remaker Mod: Rushing Beat Remake - Walkthrough
(3/5) SOR Remaker Mod: Rushing Beat Remake - Walkthrough
(4/5) SOR Remaker Mod: Rushing Beat Remake - Walkthrough
(5/5) SOR Remaker Mod: Rushing Beat Remake - Walkthrough
EDIT: Oh yeah, important note about my rips. I'm using the SORmaker parameters about transparencies. In the SORmaker engine, the areas of pure black RGB 0 0 0 becomes invisible, thus allowing to display the layer behind (if nothing is in there, a blurry void will appear instead), so you can change the pure black areas in magenta (which, I guess that's the transparency code for OpenBOR... I don't know, never had the chance to mod in here). Anyways, if there's questions about my rips, lemme know.
Well, yeah, I've sent Joshiro the pack with the layered backgrounds (all as I ised them in my SORmaker mod). Took a couple of liberties myself from the original game. Example, the elevator in the cut scene of stage 3, I edited the scrolling from down to up, with bits of the street part into the rooftop itself, plus, I made it playable with enemies.
Also, layered down the water in stage 4-3 just like in the Rushing Beat version (the Rival Turf one doesn't have the water scrolled and layered, just a big lump of a layer instead).
I'll leave some video links of a longplay of the mod itself. I recolored the SOR thugs to roleplay the Rival Turf/Rushing Beat ones. Maybe as an idea I had, I changed the names of the thugs according to their palette, for example, Bullet is the standard Green/Blue guys whereas Kamikaze is the Black/Green one that appears from Stage 4 onwards, same: Skinny is the Red/Purple while Slick is the Green/Brown one.
Hope my mod can give ideas to improve this BOR version.
(1/5) SOR Remaker Mod: Rushing Beat Remake - Walkthrough
(2/5) SOR Remaker Mod: Rushing Beat Remake - Walkthrough
(3/5) SOR Remaker Mod: Rushing Beat Remake - Walkthrough
(4/5) SOR Remaker Mod: Rushing Beat Remake - Walkthrough
(5/5) SOR Remaker Mod: Rushing Beat Remake - Walkthrough
EDIT: Oh yeah, important note about my rips. I'm using the SORmaker parameters about transparencies. In the SORmaker engine, the areas of pure black RGB 0 0 0 becomes invisible, thus allowing to display the layer behind (if nothing is in there, a blurry void will appear instead), so you can change the pure black areas in magenta (which, I guess that's the transparency code for OpenBOR... I don't know, never had the chance to mod in here). Anyways, if there's questions about my rips, lemme know.