Selection Screen: Default character for P1 and defferent for P2

Hello, I hope your projects go well, I hope someone can help me with this question:
On Selection Screen, In Is it possible to assign 1 character to player 1 and another to player 2 by default? I am not referring to deactivating the Selection Screen, I mean that upon entering that screen the players start with the selection cursor on a different default character.
For example, when starting, Player 1 defaults appears cursor over Raphael and when Player 2 presses start, it defaults cursor over Leonardo.

For default, both player 1 and player 2 always start at the first character loaded in MODELS.TXT
If anyone knows a way to do it, could you help me?
Thanks  ;D
 
in the nightslashers mod, when you press start player one is chris , player 2 is jake -
but it also depends on who presses start first -
first player to press start gets christopher, this behavior all thanks to the "no same" switch on the models.txt or levels .txt file ( not sure which).

maybe with some script you can tell the game to intercept any button presses from controller 2 until player 1 does it first, that way you don't end up with the situation where player 2 gets dibs on the first character.

So if you only have 2 characters that kind of fixes your problem partially - since player 1 gets to choose character B

In case of night slashers i wanted a similar mechanic but more restrictive mechacnic, where some characters are exclusive to a controller port -
example: Ash only available for player 4.

anyway - you cant test other mods that feature on screen portraits & cursors , enable no same & see the results
 
oldyz said:
in the nightslashers mod, when you press start player one is chris , player 2 is jake -
but it also depends on who presses start first -
first player to press start gets christopher, this behavior all thanks to the "no same" switch on the models.txt or levels .txt file ( not sure which).

maybe with some script you can tell the game to intercept any button presses from controller 2 until player 1 does it first, that way you don't end up with the situation where player 2 gets dibs on the first character.

So if you only have 2 characters that kind of fixes your problem partially - since player 1 gets to choose character B

In case of night slashers i wanted a similar mechanic but more restrictive mechacnic, where some characters are exclusive to a controller port -
example: Ash only available for player 4.

anyway - you cant test other mods that feature on screen portraits & cursors , enable no same & see the results

Hi, I have reviewed The Nightslashers Mod; It is exactly what I need, but this is the only thing I found in Select.txt
Code:
background	data/bgs/select.gif 84 1 0
The NOSAME 1 command is present in Levels.txt, but I am still too beginner and did not understand how your selection screen is programmed.
Yhank You.
 
Axolot Studio said:
.....

Hi, I have reviewed The Nightslashers Mod; It is exactly what I need, but this is the only thing I found in Select.txt
Code:
background	data/bgs/select.gif 84 1 0
The NOSAME 1 command is present in Levels.txt, but I am still too beginner and did not understand how your selection screen is programmed.
Yhank You.

yes , i am not sure of how it is programmed, i just added the nosame 1 comand & edited the "wait" & "select" animations so they would allow for a 4th player to fit on the screen & the "symbol" thing for the extra characters, it seems that it is just a default select screen with no scripting at all.

the frame around the characters & the character themselves are one complete graphic, & when you press start the animation frames are complete combos too, if you select Ortega or Aska you will notice that the golden frame has a slight different tone to the default characters, that is because the palette has to be adapted to account for the frame's color, the character displayed & the symbol.

i do want to change the select screen tho, the current one is too simple & i dislike the fact that the graphics are re-cycled from the how to play/character bios.
 
oldyz said:
Axolot Studio said:
.....

Hi, I have reviewed The Nightslashers Mod; It is exactly what I need, but this is the only thing I found in Select.txt
Code:
background	data/bgs/select.gif 84 1 0
The NOSAME 1 command is present in Levels.txt, but I am still too beginner and did not understand how your selection screen is programmed.
Yhank You.

yes , i am not sure of how it is programmed, i just added the nosame 1 comand & edited the "wait" & "select" animations so they would allow for a 4th player to fit on the screen & the "symbol" thing for the extra characters, it seems that it is just a default select screen with no scripting at all.

the frame around the characters & the character themselves are one complete graphic, & when you press start the animation frames are complete combos too, if you select Ortega or Aska you will notice that the golden frame has a slight different tone to the default characters, that is because the palette has to be adapted to account for the frame's color, the character displayed & the symbol.

i do want to change the select screen tho, the current one is too simple & i dislike the fact that the graphics are re-cycled from the how to play/character bios.

I've been trying to decipher and understand how this method works to achieve it for a few days, but I don't understand how it works, I hope someone knows a simpler method to achieve it. Thanks.
 
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